Thanks! I do agree on the high contrast. Im still wrapping my head around the way UE4 lights stuff and all that entails. For the renders of the truck above I actually had adjusted the post volume contrast up just a tiny bit but its quite crushing. I am however after a very dark "3am" vibe so id like to avoid getting too…
hey guys am giving a crack at this too :) Am pretty new to full environment modeling but i always like to challegen myself to be better :) I have a block out in maya I've also been working on the roof am used to doing handpainted textures where you texture everything seperately so this is pretty weird for me. Am trying my…
Hey guys! It's been too long since I have posted here, I have tons to catch up on. Recently I added more stuff to my Artstation blog and store, feel free to check it out. I started a youtube channel as well, showing what you can do with some of the recent tools I made, you can check them out here:…
@pixelpatron You're onto something with the different floor and wall textures. That should be an easier fix to implement. The scene probably feels quite scattered because it's been evolving since day one as it's plucked from my imagination opposed to matching a concept. Normally I work to one (or two) camera angles and…
Pure awesome. I loved how much Wilfrey and him go back and forth.. the 80 year old human and the 900 year old time lord, both pondering death and what it means to each of them. As Tennant's Doctor put it, he ceases to exist and someone else fills his shoes, so the whole wrap-up, was pretty poignant. I have to say I wasn't…
TEXTURE UPDATE! Yes big gap between updates, but I wanted to get a good amount of my texture work done to see how it all flowed together and built my color palette together. Lots of first time Substance use in this, but pretty happy what I've accomplished with it. Texturing to still be done! -Door -Ceiling Ledge -Cut out…
Getting there. A few finishing touches to do : add whiskers and make some exciting poses, then this will be wrapped up for now. I want to make several different fur pattern variations. Overall super happy with this awesome creature. It's been a ton of back and forth look dev I guess is the term, but I've really enjoyed…
Thanks for the reply, that definitely cleared up some of the mystery behind this process :) I was thinking it might have been a good idea to have a base human body and clothing on top so I could transfer some of the skinning data through the skin wrap easier but I see your point. I think it would be a waste in terms of…
Small update for this weekend: brwnbread, thanks for the explaination, I think I'm picking up what you're putting down. I reworked the folds so they fall in a more logical manner. Also started trying to bring out some of the more faceted nature of drapery. I've also widened his face ever so slighting, and brought his ears…
So this is how I would (and going to) do it: Look at the one thing, this scene uses repeatedly. That's right: wood planks. They are all over the place. They are used in the roofing, in the walls and on the ground. It would make sense to create a good variety of planks, relatively simple meshes but some good texturing and…