Sorry guys, definitely should have explained this project better. I'm working on a game called Broadside with several other people. Broadside is a sky-pirate themed game which features flying airships, cannon, gun and sword play, both ship against ship and player versus player. The code is running with the stand-in art,…
After battling a while with how best to efficiently texture the buildings for our scene, I've managed to put together a working modular kit that just needs some more tests to make sure that It can create the building shapes we want. I placed a couple round the scene with some very WIP textures just to get a feel for what…
I think it's looking really good but the textures need some work to make good use of the texture space or you could simplify the textures and save a lot of space. What about using a simple stone tile for most of the buildings and then float windows, doors, and big brick trim on planes? Also the algae seems pretty new and…
[ QUOTE ] oh, and again, let's see those shots bigger the next time you get a few [/ QUOTE ] Ask and ye shall recieve. Little update with a few new models. Guy doing the wall sections has been a great help, but got real busy all of a sudden so I filled in to do a couple damaged pieces and trim. Been ages since I touched a…
Not to get off track but thats tracking "economic growth" which has nothing to do with debt or the unemployment rate. Enter the Jobless recovery like we had after the .com bubble burst 10-12 years ago. We rebound on paper but not a lot changes. Places also use the opportunity to trim their overhead (staff) which boosts…
Lookin awesome! - I like K & L hair styles a bit more than the beehive. Just seems to fit. I might be a beehive convert if it didn't have the coolwhip curl on the end. I lean more toward L, because people would expect less physics from the shorter hair. - Darker hair conjurers images of Betty Page and dark haired beauties…
I posted this last night when I was pretty tired so let me rewrite my post: You said you did this mainly for the fun of doing hand painted textures and you weren't worried with optimization and I can appreciate that. Your pixel density is really inconsistant, your front door has almost as much UV space as the whole front…
very cool piece, I love your details. I'm interested to see how everything comes out when you bake it down. My only suggestion would be to round your edges. This is more of a personal preference, I tend to do it with all of my high poly models. A subtle rounded edge on the arches above the door and the square columns will…
Some of the corners could greatly benefit from 'trim' textures, exspecially those grey 'towers' (at the top). And the shipping containers shouldn't look all the same (if there are different textures). [Rant]Not really directed at your map, but also at the original ones from HL2 and every custom map I have seen so far…
5 But in all seriousness its important to remember that most games including UE3 based games use Levels of Detail, so what you see on your screen is scaled and balanced for performance. Does the question include all LoD's or just the highest? It's a complex question and not one that can be given a simple answer, which is…