Thank for the feedback Eric! I did that as soon as I saw this and this is what I got but forgot to upload it, so thanks for that It did help a lot! Did some more texturing and added a bit more color variation to this, also did a bit more work on some assets and the general layout of the scene itself. I am currently the…
Trying to wrap this up as quickly as I can. I think I have a solid composition now with the foreground, middle ground and background in place. In the foreground I'm thinking of putting a stone block and a person resting his hand on it and in the background some buildings. The My goal is still for this scene to look more…
This is madness! :D looks funny @conghal I did the same like you in my scene. Everything just refers to some simple tiling textures and a detail overlay with different material colors. @kmactastic your duck sculpt looks really nice. Only eye texture looks a little bit blurry. Here is a small update, tomorrow i want to add…
Well the basics of lighting that desert scene are: sun light is a warm color, and the sky light is a cool color. Ambient occlusion creates soft shadowing. Fog helps soften the scene, and emphasize depth. Bloom add more softness and adds glows around the brightest parts. We have some things here that might help you.…
I was thinking something like this. You want to really push your light color especially on a sci fi scene. The lights are typically quite vivid and not very subtle at all. Adding those light colors and variation of colors helps to pull the eye around the scene as with what you have it all seems kind of noisy and hard to…
Good job, its a pretty solid start! However, I did notice that your scene lacks contrast in the sense that I almost didn't see the statue, everything blends in too much together. I would recommend making the statue the main focal point and making it stand out from the rest of the scene. I barely noticed the little river…
So the camera angle was originally (before I posted it on here) angled pretty much exactly as suggested, very reminiscent of the concept. The issue there was that it left it feeling very calm and removed from the place, and doesn't really bring you into the scene close to all the modeling work and scale of the buildings…
Hah thats a clever render stage! i like the tape. :) I got one setup with a plain arced plane and reflection cards placed all around. I experimented with surface detailing, draped cloth etc but in the end it distracted from the main thing in the scene..the model so iv settled for a simple environment. Personally, i would…
Hi Billy, Just to rule everything out, I created completely new scene set-ups in Maya and SI. So to see if there were no errors in color correction management and such somehow. I also exported new textures from Quixel again, and created new .tx files. The scenes were set up the exact same way as before, but now I'm getting…
Guys, I have a problem. I am trying out lighting a scene with using a movable sun(direct light) which will create dynamic shadows with a movable skylight like Koola's ue4 scenes. Problem is the cascaded shadow maps are quite a problem as they look good from a certain camera distance but look bad if I move the camera closer…