Hard to choose because it's all up to personal taste at this point. But in terms of my preference ... I'm partial to C and D. A, E and F have too much blue overtones. B's palette doesn't work for me. Tree trunk colour contradicts everything else.
be interested to see how you go with the water. just a thought but why not have a light coming from the house window? might put a nice touch. might have to get myself into doing some more env work! nicely done so far B
Is this what you need (select all objects and run)?: $objs = `ls -sl -fl`; for ($obj in $objs) { select $obj; ConvertSelectionToFaces; $buff = `ls -sl -fl`; polyProjection -ch 1 -type Planar -ibd on -kir -md b $buff; } select $objs; TextureViewWindow;
Hehe you guys should see the reaction of that b*tch from Iceland... http://www.youtube.com/watch?v=snG2V-PtpB8 Man, I love the EU <3 She called our girls sluts Bet she hasnt been to Amsterdam yet hehe
Yes , finally You did it. Cool character,...download is done but I have some problem. "pm_thirdperson 0 (or 1)" doesn't work to me in multiplayer mode. So how can I see her ? There's another code ? B R A V O thanks
VRML2 is possible using Maya's converter aswell -- (WRL is the extension if I remember correctly). Guy I know sent over a couple of vehicles he made in Max and I put them in animation on my Maya box. Lol -- and if you're rich -- Polytrans :b
SVN (TortoiseSVN) works great, and I just set up DropBox, but I'm a little worried about using it wantonly b/c I've got limited U/L and D/L at home :/ (Since it automatically updates every time you make a change)
Does the unity3d development tools only work with a mac? I just want to make a character and have it run around a little world...just like in the 3D unity demo. Or even just a viewer that plays animations and lets me spin around the model. B
Use masks to isolate the parts you want to blend with different tiling materials. If you just want 2 materials you could store the mask in the alpha, else you can make a separate material where the R, G, and B channels are each unique masks.
There is a foliage tutorial by 3D Motive that is for UDK, but the principles will be identical to what you would need in Unity. https://www.3dmotive.com/f102101 Also check out some of the stuff on the wiki here. http://wiki.polycount.com/CategoryEnvironmentFoliage…