[ame] http://www.youtube.com/watch?v=dhFQveRQmH8[/ame] Here's the first bit of modeling of that timelapsed dragon head. This time 1:1 speed and me talking over it.
K last ones... refined H + I combinations. Prefer 1 but not sure about 1 or 2 segment lights, that was just an afterthought to make it more like the concept.
JEffGreen mentioned in the comments there's something about Star Wars Old Republic so no Mass Effect from Bioware. MOH looked like a 1:1 clone of MW1,2.
for 1, i'd select the two edges you want connected with one edge and dopolySplitRing -ch on -splitType 1 -weight 0.5; then split polygon to connect the edges for the triangles
invert green channel in unreal. very easy to do, in the material editor, multiply the normalmap by a 3 vector, with red and blue channels set to "1", and green set to "-1".
It seems the retaliations have started. http://news.bbc.co.uk/1/hi/england/merseyside/4667379.stm http://news.bbc.co.uk/1/hi/england/hereford/worcs/4669039.stm
TechTitans Creative Technology Hub invites 3D artists to bring Zeus, the king of the Greek gods, to life! Let your creativity and skills shine as you design a stylized low-poly Zeus model that fits the aesthetic of our game, Land of Titans. Why Participate? * The winning model will be featured in Land of Titans! * Compete…