Whatever you end up doing, first and foremost you need to use the proper shoulder placement as done in your previous thread. There is no point worrying about complex pipeline issues (tpose, ypose or a clever solution using both) if the model you are testing things with has deep flaws to begin with. Overall you need to…
Hey Liam! I was in a similar position to you a year ago so I thought Id share my findings! Not sure if any of it will be helpful, haha. I moved to Cambridge for a few months for a work placement position at Jagex, - just across the road from Frontier - so you're probably looking for similar stuff I was! I actually ended up…
I think first you have to define a specific career goal. If it's game environment art, you may find all the information you need plus a lot of things you didn't expect from the wiki page on this site and also the archived threads. I'm sure some people here can help a lot as well, but you kind of need a more specific…
I daisy chained some commands together into a script that MIGHT help with automate the manual process a bit. It isn't anything too complex and there might be better, more advanced ways to generate the needed topology but this should get close to the same results you're getting manually. When executed it does the following:…
Hi Jelmer The site gives a nice and smooth feel wich I think is cool and relaxing. However as Shotgy mentionned the way your section links work is a tad weird. Like when I was on your intro page and clicked "3D" I was expecting to see art popping in the middle of the page. Hence my eyes looked down to fetch the pretty…
Hi Aranoth! You seem to have a fairly good grasp on these questions already! With what V added, I think you've got everything you need. I would suggest you create a post in Pimping and Previews showing your early sculpted model (or even, a classic subdivision model made in C4D), try to bake this down to an appropriate…
I played this yesterday along with Polaris, and I'm glad you posted this here so I don't have to register somewhere else to comment. :) First of all, I think what you're doing is great. I've spent a lot of time thinking about non-violent "action verbs" (thanks Warren Spector master class) that could be explored in…
You can apply here : https://smrtr.io/8DgZR Gameloft Montreal is seeking a new Lead 3D animator to join the team for LEGO® Star Wars™: Castaways, an Apple Arcade exclusive that has already reached the top of the global charts! Praised by gamers for its story, game mechanics and graphics, LEGO® Star Wars™: Castaways is a…
There can be a pretty significant difference between what bakes/packs well and a layout that is painting friendly. If you do a lot of painting, you can use two separate UV channels. UV1 bake/packs well, UV2 painter friendly. Then transfer UV2 to 1. I tend to do this with ultra low poly meshes that are mostly diffuse only,…
dirigible: Like my big hairy balls told me, I can literally see a few big quads (Krogans) and several small triangles (Asari) on that model that could cut down the polycount (Polycount...erm) in that model! Listen, I'll be frank, while that is good, ALL that work could be done by your normal map. If you wanted a better…