Oh- when you address the font, also fix your grammatical errors because some of it reads awkwardly, and some stuff ids just plain wrong; e.g. "A Alien temple" ~P~
Thank you! His clothes are supposed to look baggy and doughy. His head was not supposed to though. I have wondered if there is a technical error I am making that causes a loss in model sharpness
lol that reminds me of the episode from Seinfeld when George says about doing a 360 and Seinfeld corrects him that it would be a 180 instead. http://public.wsu.edu/~brians/errors/360.html
I'm also wondering if you tried looking at them when they have some texture and a roughness map. Because I don't think the 99% of people would be able to point the "error" out then.
Found the error. I wasen`t rendering out the normal maps on the lowest sub-division, so I only got the tiniest details. Rookie mistake. Looks a bit better now.
*sigh* sorry. I figured it out... I really have been trying for a couple of hours before resorting to posting a thread and it really was just a syntax error... The above code actually works.. -___-'
I LOVE what you did with those spiral thingies. But one thing I'm noticing is that the ends of the wooden beams look funny. Looks like an inverted green channel or a baking error?
Scene could be corrupted. Did you try merging the offending mesh to a fresh scene? Might be worth a shot. Also, have you thoroughly checked the mesh for all the usual Geo errors?
I'd give myself a full day to do it and add another half day for padding (padding for me is general clean up of any errors and texture tweaks) So 12 hours in total.
Well, since there was no help to gain, I found it out myself, after much trial and error. The fix was, to place the Pylon in the middle of the maze, and then change it's properties. Uncheck the box that says Destination Only.