I love the environment seen alot of changes through its production. It looks very well put together, new lighting setup is doing it justice. I added some pics to my ref/inspiration folder. I do kindof feel like its empty a bit on the floor like toward the middle why not have something else instead of the plant mesh setup.…
headley KFH was his atempt to make a movie that was friendly to viewers outside of china, and i feel he completely suceeded. i don't know of a single person who didnt think it was some of the best hummor in the universe, the only thing i think i didnt get was th comment about "coolies" at the beggining, no idea what a…
I believe it's a lot to do with discipline, a strong chain of command and rank on the team. Look at the textures in Metal Gear Solid 2 or 3. Unlike most western games, every single one of them looks like they were painted by the same artist. They have that distinct immaculate pixel perfect style. They must simply have…
well i love black people if that was not thruth never do a blaack char , and is truth they smell and sweta a lot i remember crossing with a black girl she wa sbeautifull her body was sweet she has th emost beautifull derrier she link the eye so i approach to her and when i got too muhc close to her i dont knwo if she didnt…
i find th symmetry using the select a center edge method better. i haven't been having many crashes, and when i do it is usually related to merging verts. about the unwrapping, it does seem to work for me, just go in face mode make a selection and hit U, but i dont use VW for my uvw unwrapping at all. I only use voidworld…
Oh really? I try to have the exact same schedule that I would have in a studio. I start working around 9h and finish around 5 or 6 depending if I took break or time to eat etc. When my boyfriend gets back from work I am officially off duty too and I will not work/think of work at night or anything. I keep the work hour for…
Sythe, I just made a cube with the image in Max, used Alt+ X to make the cube invisible. Then I just dragged it along the image, adding loops where I thought it needed to be raised at the max height and lowered it by vertexes where I thought hills needed to be..it's all guessing work for th emost part. It looks okay from…
You don't want to have a Fresnel slider, it's part of the model, and described by the Fresnel term you use in your Cook Torrance BRDF (Schlick approximation is the most common). Sebastien Lagarde proposed a modified schlick function taking roughness into account, in order to have a fresnel attenuation for ambient specular…
when it comes to the sword, I will cut down on the details, I made the sword first and didn't think about the polycount on it at all. But to fit the model I will reduse the amount of polygons. Yes, all pics I've posted yet are in perspective, non orthographic. I'm glad you like the sword and even though I like it too and…
This is the high poly version for normal mapping (afraid I can't show the low poly shots yet). All made in Blender (post pro in GIMP). It has been redesigned a bit (such as th e extra leg joint) and the proportions have been altered somewhat. Wireframe: And I had a shot at compositing (my first and only time so far hehe)…