you probably want to look at unreals one file per actor system and develop your workflow around that. I coudln't tell you best thing to do I only work solo. on a team you need the ability for multiple people to update the level, so if the way to do that is a maya file that has less flexibility than an unreal level where…
Sorry for the late response, my dad lost his job recently and its been kind of hectic. I'm trying to go for a style thats not overly realistic and I'm just trying to put together something that looks good enough for my portfolio, dad lost his job and I really want to take my hobby into something I can actually make money…