In the PGG where you changed the grid size / UV snapping, there's a button underneath that says 'copy to translate snap increments' Otherwise you'd have to go to Transform: Transform Preferences: Increments and change the value there
@renanfab Nice sculpt there. I expect a bit more ab muscle around her belly button though. Here's my progress thus far. His pants are pretty dang hard to make.
Changing background colour is in the options menu edit; nevermind misread what you wanted to do. Never used a background texture before. If it's any consolation, my button is grayed out too :p
Unfortunately i don´t :D But you could take a look at how textools did it(as far as i remember it hat a stitch button which did exactly what you are trying to do.
"Not appropriate for children" - proceeds to play music that only children enjoy. Once I found the mute button I got very excited. Loved the first game. Can't wait to co-op through this.
I am closer with this. I can push the button I want. Now can I check if it is toggled on? ( local hwndVC = (windows.getChildHWND #max "chamfer")[5] UIAccessor.PressButton (windows.getChildHWND #max "chamfer")[1])
I don't remember exactly but it is in the bodypaint documentation. You probably have to copy those 2 files in your 3ds max plugin folder. Then, you maybe have to click on the "more" button there, to find it.
making pleasant UIs for TA tools takes lots of time. That's probably why so many tool interfaces look like a button garbage dumps. Other than that...why's my sound not working?
Really nice grass! Im curious about cryengine, since i havnt used it yet. Did you have to place all that grass manually or was there a handy button that populated the ground for you :P
I've spent the better part of the weekend buttoning up little details that have been on my to-do list for a while. Here are some final renders. C&C still definitely welcome. Thanks!