Totally unrelated subject-matter. BUT... Since I know that I will be heavily relying in 3D in this project. I wanted to create a small scene that will focus on how efficient I will be utilizing 3D while the focus is exploration and less on asset creation. Common challenge in utilizing 3D is it get's fairly technical if you…
Hey there! After looking through your portfolio, I think you're on the right track, but when it comes to composition and storytelling I think there's lots of room for improvement. I'm not really getting any storytelling elements from any of your pieces, and much of your scenes are too dark for me to tell what much of the…
Good idea, awesome thread. Every enviro artist should know the basics of lighting. This type of knowledge crosses just about every platform and 3D app and its surprising how many people don't even bother. http://boards.polycount.net/showthread.php?t=51209#Post260972 More advanced 3dsMax Lighting Techniques…
miauu's Statistica offers you a lot more statistics information related to your current selection and entire scene. The statistics are separated to 4 sections which you can customize by turning on and off options in the Statistica user interface. * Selected object statistics
* Name of the currently selected object or the…
Well foil hats aside, tax break is going to mean great things for the uk dev scene. We are slowly turning into Australia unfortunately where the dev scene is in real trouble. I always saw the recession as survival of the fittest and that we as an industry we had become over inflated and unfortunately now we see sequel hell…
These are the blockout core cmponents. These are to be single meshes, barring the platform extensions, which have been reworked into modular pieces. The trim sheet's changed a little bit. Tiling the house components wasn't working as well as I'd hoped, so they've become their own square sheet. With the house components and…
I'm a enviromental artist and I use max8. Here is a brief run down of my workflow. Most of my enviroments end up being large outdoor places. We do pre-rendered work but I always keep my scene low poly since it effects my render times. If you are new to max then I would say stick with the off the shelf packages they have…
Hey guys, Time for a small update on the project! - Started merging blocks to create bigger one, reducing lightmap resolution and improving the visuals (and it's also much smoother to navigate in UDK itself). It's also probably going to be quite useful later on if I do a bunch of destruction. - Changed the lighting. AO was…
http://wiki.polycount.com/CategoryEnvironmentModeling?highlight=%28\bCategoryEnvironment\b%29 http://wiki.polycount.com/CategoryTexturing Those might help get you started in the right direction. My first step in workflow is planning, as I'm sure it is with many others. I'll make sure every possible problem I find is…
I understand the sentiment from you all but the film just threw these scenes in front of us that were at most superficial neither the audience nor the movie earned those spectacles that we got so the emotional gravitas wasn't there... That is something character development and good dialogue does. This is my major…