Awesome idea on the gradient, but it would have been much easier to just apply the ramp as a projection from the front and use Batch Bake to get the texture output. no messing with uv's and transfer errors.
I think that your normalmap is wrong. You have some Shading Errors: And the whole Knife looks a bit confusing, i think its because of the normalmap. Did you baked in xNormal?
Hello, I accidentally posted an entry multiple times because it kept giving me an error. I edited the copies to only contain a "-", but I don't see a way to delete them entirely.
Thanks a lot man! That is great feedback, and you are definitely right. I will fix that, along with an ugly error I finally figured out that is extremely visible on this sketchfab version: [SKETCHFAB]f846d7ba075f457ebabb988beb37c992[/SKETCHFAB]
just apply a material with high spec and some gloss so that you can see modeling errors, right now its very bland and impossible to see if there are any glaring issues with the HP.
That looks pretty cool, you should get started on the ice-shader as soon as possible I think, It's going to take a lot of trial and error. Maybe look how other games do it :)
Hey mompabst, looks like a good start, keep this going. Here are a few details I noticed. If you can both see and learn to fix errors like these the rest will fall into place:
There is an error with the transparency on over the body if you look between the strings, but from what I understand not much I can do about that. I'll get it into UE4 sometime and get new shots.
Thanks for your answer, monster. About the locator: if I parent constrain it to the hand joint, so that it will follow the arm movement, and then parent constrain sword to the locator, won't I get a cycle error?