Normalmap isn't supported yet. I'm going to experiment with it later, but right now there is already very much to do before final v3 release. Edge padding now is done entirely on GPU. And it is so fast, that there is no need to manually define its radius, padding is fully automatic :)
The pivot point on any model in Unreal is defined by the origin within whatever 3d software you are using. I'm trying to learn the UDK as well and I found this article pretty helpful. http://udn.epicgames.com/Two/WorkflowAndModularity.html Good luck with the environment, looks like an interesting project :)
With a world-space projection, overlapping meshes is fine. The texture will not be dependent on object space or even UV coordinates, it's being tiled across the level along whatever axes you define. Definitely take a look at Chris Albeluhn's stuff, it's incredibly useful for beginners and advanced users alike.
I think the things sticking out first to me would be that the pupils you have are a loooot larger than the reference, and you don't have the eyebrows in there which will help define the face a bit more. Oh and the birthmark. As far as the shape goes, I think you've got it.
The first thing what you should do is to define the light an atmosphere in your picture before you go and try to render things out. For examble the glow of your fx magic ball will not really working because your background is to bright at the moment. Here a fast overpaint:
ya sorry about the listener bit, im used to maya, and the script editor gives pretty decent amounts of output, from commands. @ mark seems he just wants a 1 click export that goes to a per-defined location, and filename, useing the xnormal sbm format.
na very cool! hard to crit but if I had to I would say the most potential lies in better defining the materials. even or especial bc it's a cartoon style. Cloth is cloth but the metal / plastic stuff could read clearer! keep it up, super nice work!
Too much cognitive explosion going on in my head, BagelHero! Everything is amazing here, but the commission you did for Brill just caught my eye for some reason. Definitely an inspiration that I can make my flat anthro models more realistic and defined. :) And subbed.
Thank you Geno ! :D Recently, Yadoob tweaked some elements on the room concept and made a first block out of the scene. Here we go! I worked on a concept for the throne itself (wich looks kinda snobbish...) and tried to define our main materials and colors.
Just to clarify, I presume you don't define fast food joints like McDonalds, Max, Ikea (Food Court) and other food courts as restaurants? I referred to these type of 'restaurants' (they are by definition), not restaurants where you get an actual table assigned to you by an attendant. :)