Making Progress, wall texture done, desks done and one big prop, the bed is done. The next big task will be the main door and the doors in between the rooms. Orange as main color is still subject to change as I fear it might give the enviroment a too warm feel at the end. To bring more detail on the wall panels, I plan on…
Good job man! You could break up some of the texture work around... maybe put some decals on the barn of weared out paint that used to read something... maybe some posters about recruiting people for the defense of earth... i dunno... this is looking great tho. oh yea! your fence is still getting lost.. it looks bland. you…
Yep. Toss the cannabis decal. Not that an employer wouldn't hire you because of it, but because it kills the whole 'Vintage' part of it. Agree with DWalker on just about everything. The MP7 feels really odd just floating there in what I assume is a fire station. Your plain gray backgrounds make more sense. And just because…
Here is another update. Almost finnished. I need critique on this. What are your thoughts about the face? Does it look good? Is the nose too long? I also wonder what your thoughts are about the hair. I was going to go for a more stylized hand-painted look but since the clothes are done more realistic maybe I should go for…
I did a hires sculpt, but i am contemplating redoing the sculpt and adding a lot more detail into it, i am working on trying to make the pieces look more metallic, i have changed the materials from lamberts to the mental ray materials and am getting far better results and more materials. The red on the front is meant to…
Sorry for the super long delay, had exams, a birthday party and a confirmation taking up my schedule but now I can put in some serious time to this. Here is what I have so far. He will still have the mask I reaize the neck is super long but I can't seem to picture it any other way plus it works with the hood. fixed the…
In general it looks pretty solid, but you said it already the lighting needs to be done!! I would go for a foggy scene with bloom on the lights and exit sign and some more dirt decals on the tiles and carpet. Oh and how does that picture on the CURTAIN stay in place? Has it some secret tech in the frame that lets it…
I'm sure modo has some deformers like lattice in Maya or FFD modifier in Max. You could also think about extruding it along a spline as seen here [ame=" https://www.youtube.com/watch?v=vk56bjGHhMI"]Maya - Special Polygon Extrude Technique!! - TUTORIAL - YouTube[/ame] So I'd make about five to ten modular pieces and use…
Thanks a lot. I will see if I can push it a little bit further. Unfortunately I have no clue of how to do all the post process stuff in UE4, so still a lot to learn. So far there are no plans to expanding the scene. The basic idea was to do a small scifi scene (and finally complete one^^) while using current gen workflows…
hey man, thanks for the crit. The glass is something im having a little trouble with and might re-do. the bluish glass i think i will keep, but the covering glass i need to re-do as well as put glass at the end in the semi circle. As for the glow, the power is supposed to be out, so not electricity is on, thus there…