Hey hey Sett, that car rocks ! I loved in the tunnels! >_< ;; (Sqeals in joy) The pulling of the 360's and 180's were hella fun! But I did notice something very odd when you get into the city itself. It lags! it felt like a blew the tires and hit gravel. and I accidently drove into one the buildings, couldn't get out ! LOL…
Really nice work man. I love the shape / lines of your model - it really looks like a survivor from the 50's. I have to agree that the textures don't seem quite 100% tho.. In my opinion, it looks like the paint is much too deeply scratched and pitted for the amount of wear that appears on your diffuse map. When I have seen…
You need a trunk monkey Sorry to hear how badly they fucked up your car this time. It sucks in general when someone breaks in and steals your shit, but even worse when they do major damage. Me and my wife have been suspecting that someone is stealing our gas... and most likely the new neighbors if this is the case. I'm…
sorry i dont think im looking at the same peice as everyone else, im seing alot of simple problems that I wouldnt want in a portfolio peice. namely- - the windows proportions and panellling are wrong and dont look believable -you have alot of tiling textures that could be handled better to give alot more interest and…
I usually like to draw on bristol paper, right now I'm using Borden & Riley's #234 paris: bleedproof paper for pens. It's really smooth and withstands multiple erases without falling apart like ditto paper, has survived me taking a nap on top of my work without smudging or being otherwise damaged. I draw just about…
ur right. I'll clarify. I champion the use of acrylic to thin acrylic paint. ( Its usage was taught to me by professionals at a prestigious art college 25 years ago. BTW. fer any MICA Alumni out there r.i.p Grace Hartigan :poly122: . I do not believe anyone has ever contested the use of 100% liquid Acrylic. So yer safe.…
Hi! What kind of large assets, organic or hard-surface? If I remember correctly, in Unreal tangent basis gets generated only for UV0, which make blending normal maps based on 2 UV sets not applicable by default (search for something like "ue normal map on uv1" and you will find some threads and workarounds). Or just make…
Hey guys still going with this guy. Pls ignore the mushy/messy hands they need alot of work just finished blocking out the shapes I think :) lot of sculpting to do now adding cloth folds and damage. I decided to pretty much scrap the hp I started before and I redid alot of the lp again in maya. I know it not 100% there yet…
Started to think about one of the key landmarks of the level today which is the Salty Hippo ship that sits right in the middle of the level. In the original game Captain Blubber talks about the fact his ship crashed on the island when Banjo speaks with him. Keeping this in mind i thought it'd be cool to try and show some…
Hi there, The first thing that i see is the basic material definition. Materials are very simple and i get it, you wanted to go for that pristine look in most cases. But pristine doesnt mean perfect. Some of your mats have imperfections but they are evenly distributed and procedural, instead of being in the most used areas…