Hi guys, I haven't posted on 3D Art forum in a very long time, and its something I'm hoping to fix. Currently I'm working on a female character (with the intentions of her looking attractive) but I'm having a little trouble with the face. My wife and a few friend have made comments ranging from "she isn't very pretty" to…
HI Folks, it's me again. Since the last post was better than I expected in terms of feedback and comment (which I have to thanks to the community). Now Im starting a new topic but this time wanted to share with you my progress in this new project that I'm working for an online workshop with the amazing brazilian artist…
Hello! This happens when Mixer was saving your project and some resources were not saved in the process because the app was forced closed or crashed. Are you still facing this issue with a mix? if yes, I can take a look at your .xml file. Just share it with me in your reply. :)
I distinctly remember Phantom Ganon's mask/face in the game having the visual impression of an animal skull that had been warped/compressed to fit over a human head, which made it both creepy and memorable. If you want the Phantom Ganon mask to really 'pop' more (for lack of a better word) you need to actually lower the…
in the case of the image you posted in the thread there, everything is too high for a PS1 scene in poly´s. Back then we did not focus on quads for one thing.. Not on the playstation atleast. So the arch-way would be much cruder, and the lamp posts would be 3 sided cylenders or a sprite on a plane with a camera facing…
Thank you guys for the kind words! <3 And no worry Dabou, I should've shown in the previous comments what concept I was following so no confusions would happen. I slowed down in the end of the year but got back into studying and practicing earlier this yes. I remade yet again my skull study and went a bit further by…
https://www.youtube.com/watch?v=X7i8tsdNN2I Key Features: * Automatic Surface Alignment: Greeble parts automatically align to each face’s normal—no manual rotation required. * Instant Parenting: Each newly scattered part is parented to its target mesh, so moving or transforming the original object keeps all the detailing…
Hey, they aren't UV seams, I just haven't cleaned up the corners yet :) Thanks for the paint over, I'll make some modifications! Funny enough, if I turn off the AO it matches your paint over mostly :( bad AO! @Torch - Weird topology? Do you mean that extra loop where the rib is? That's actually an old image & it's been…
Hi Dartist, it's great to hear that you want to improve :) First off I'd like to say that rendering wise you're off to a great start. You've got a really good understanding how to blend colours. The thing that's standing out the most to me is the stance on your ginger haired character, the perspective seems a little off so…
hmm.. yeah the face and neck feel really odd. LIke the weight isn't hung right. The double chin you've got going looks more like a prosthesis than actual fat. since you still have the gaunt to her cheeks and definition of her jaw. The face should sorta flow into the neck and torso if you want her that fat, and the second…