zenarion: Thanks man - spare parts is all they are atm hah! But ive got some characters up my sleeve. rawkstar: Correct these are not real-time, I hope I havent misguided anyone here. Ive been working on a MR shader for rendering good skin, and testing it on some low res models ive been building. Im pretty sure you can get…
your highpoly of the street light looks great. I definatley agree with the comment about wasted UV space also 2048is pretty high for a smaller prop like this you could probably get away with a sharped 1024 for the diffuse and a 512 for the normal and spec, something to keep in mind for next time. cant wait to see more…
i'd download this but on a 512 connection... these problems and what looks like matchmaking? I really cant be arsed. The full PC version will have servers though right? the demo is just a port at the moment i guess? Still L4D's demo was a little bit rocky but got patched fucking quickly, perhaps there will be a decent turn…
Yeah, sorry I didn't post the wires, I will try to do that tonight (not at home right now). Basically, the comp is we have to create a heavily armored knight of any type we can imagine, under 3500 polys, with 2 512 maps. If you go under the "What I'm working on" link in my signature you can go straight to my thread and…
I like the model, though one thing you could do is scale the snout in just a bit. Right now, it's a bit difficult to focus on the character's whole face. This could improve it's real-time cinematic appearance. The UV layout looks solid, but there are some thing about the texture that are confusing. The shirt continues past…
Some quick things: this post will probably be moved to the pimping and previews section. Also, it helps to also post the front/side with wires. You only really need one perspective shot. For textures and ut2k3, up to 1024x1024 is a big texture map, and multiple textures are ok. For this character, I suggest of 512x512 for…
Hey buddy. Challenge your self a little more. This looks OK. Nice execution. How ever this would never be in a game known to man. 2048 on 800 triangles? For a pistol? Not gonna happen. Put a 512 on this, what does it looks like? You wont read that tiny text even for an FPS view. Now if this isn't for a game, and just for…
jackablade - well this particular test is a texturing test. so they provided me with the "environment" to texture. it's actually really simple in theory. all they want is: TASK- texture this bathroom in a realistic style. 1. unwrap 2. create textures using tiles and symmetry and multi-sub objact where applicable 3. The…
Thanks for all of the kind words guys, I truly appreciate it! Salman: The majority of the assets above used One 512x512 set (Diffuse, Normal, Spec). A few of the larger ones used Two 512x512s, and smaller ones would use 128-256. It was a lot of fun and challenging to work with lower res textures. I really learned a lot…
hmmm i'vew been working on a wii project with 10 characters on screen, it was a chariot racing game so you had 2 horses per team on screen which where at around 1000 tris, 1 fighter per team and 1 driver per team, the driver had also around 1000 tris and the fightes around 850 and a chariot er team, every piece of them had…