man, I love your concept so much. The proportions on that suit are amazing. Your sculpt is coming along really nicely. I do think her waist is a little too defined though, that curve is super sharp and looks unnaturally so to me. keep it up!
I am mostly interested on what effect this software will have in the legal field. Definately a lot of usage in the entertainment industry. If this software goes mainstream people will definitely be more sceptical of audio recordings in general as this looks very easy to fake in comparison to making false video footage.
I changed some proportions around again and started defining the hand guard. I also seperated the joints a bit and etched in an undermesh of sorts to give the joints more flexibility. I also started polishing up some of the pieces I was happy with, still Dynamesh at this stage.
Ok she look more reasonable , keep using skeleton to define bony landmarks then add muscle between them If you haven't found any references you can use yourself just take the same pose and check yourself in the mirror it will help with major volumes
So i'm high profile now eh? Haha. I wish i could be on hangouts more but im so busy (as you know gir). I will definately find time to do something like this if it came up though. Sounds like an awesome idea though!
Hey again! I´m slowly progressing! For now I´m cleaning edges and defining forms with base colour... This is the worst part of the process for me D: Btw, feedbacks are always welcome! So leave a coment please! ;D Hope u like it guyz! :3
Hi! Looking good so far. :) Anatomy study is always helpful. Couple of points; The back seems a off, I think the shoulder blades are too defined on your model and the V shape either side of the spine doesn't look right. It looks mighty sweet though.
after 8 months of spline modelling( max patches ) I can tell you that poly modeling is heaven as compared to patch modeling hell. seriously, you topology is defined by the boundaries of each patch, whereas poly modelling, you put detail where you need it
Looks very awesome! Like romy said, more detail on the back of the pants could really help define the material more. I also think you could play with the colour values of the face and beard a bit more so they don't blend together so much.
I think the thing that bugs me is it looks to me like his right arm is broken, it feels like you've made the humorous too long and placed his elbow lower than it should be. On the jacket the folds are feeling pretty muddy, they could be more defined and sharper.