Do what Eric said and post good work often, don't worry about trying to get views. If you want to get more views post on several places, if the work is good people will stop by and leave comments. Don't get discouraged. It's more important to be helpful and part of a community.
My rental turned up on release day, so after 3 hours I'm glad I did rent it. Pretty. Vacant. The hair is stunning, but the 8 sided arms and Quake3 fingers makes baby jesus cry.
Link to said brush? I'm guessing as Cry said, it's either missing the Alpha, which you need to install manually, or it's a Proc. brush which specific settings like noise, which got disabled because of ZB's update.
Absent for a short time (crying to the fact that i don't submit my object in time ) don't see it before, but congrats at all the winner you definitely merit it ! And thanks for the contest it was damn interesting ! And i learn a lot on it :p
Man! Don't tell me that you're not going to post your finals...because ...I'm gonna cry... ps: how did you made the big reflections on the metal(I mean the base)? painted by hand or using a texture?
I was sleeping and woke up and felt like something bad really happened, then went back to sleep. and no I am not bullshiting this. I liken it to feelin a disturbance in the force like a million voices crying out in fear :P
Thanks guys SupRore: lulz, if you were to see the wires for this little bit here you would have a heart attack. Ok, had to add a few little details, for Per, or else he's going to cry about it.
That's the default behavior, I'm afraid. You can do what pxgeek suggested or try if Polydraw > Branches gives you something useful. Might be quicker to create, but requires cleanup (you could extract on of the loops per branch or try if you can modify it to save the temporal splines it creates).
went straight into lookdev and arnold renders, first time using that renderer i have just seen this! completely forgot polycount existed :cry: ill consider it when i give him another pass on the textures! thanks anyway =)
This looks great so far! The biggest thing that jumps out to me is the orange wall going up the stairs. It's crying out for more tonal variation. Concept seems to handle the wall material nicely. Are you planning on more work there?