Hi, I'm actually doing the modelling of the cars for rumblesushi, so I've joined up so I can talk directly to you. First, hi again and thanks for your replies. I'm working on adding lighting and also adding some more hand drawn elements. I've used some AO on the Lan Evo. I just used a sklight and a target direct light (as…
For the ID map - you can also "select random" (in Maya and Blender, I guess in Max can do that too) and place the UVs like that manually. For the flow map - imho, the best way is to draw it using Substance Painter https://docs.substance3d.com/spdoc/flow-map-painting-143327274.html There's also a great tool for creating…
Hey Jon, I've got a couple questions about the course if you've got a minute! It looks great and I think I could really benefit from a character specific course. 1. Is it open to International students? I'm based in the UK. 2. Is there much in the way of anatomy covered on the course? This is an area I've particularly…
Hey guys! I can't seem to find the "how you make them shapes" thread any more, or maybe I don't remember the name of it exactly. and at that point, it might be a dead thread? If this is the wrong place to ask please say so. but technically this is something I am working on? :v so I'm having the toughest time trying to…
I believe so, it bakes down its node-graph at runtime. It is lickly heavily tied into the material instance system of unreal, and bakes down the textures and creates a new material instance for every varration you mode from one network. Be too expensive otherwise, since large networks in substance dseginer take upwards of…
1. Way way too dark. I can't see anything. 2. Models look super simple and lack any real detail 3. Textures look like flat colors on most objects. No real details. Normal maps? Spec Maps? 4. Why close with a close up on the rope? Why not open with a great establishing shot and close with a shot that re-establishes the…
I was actually wondering how many new valid account is made every day, and how much work it would take for some thread mods to verify the first 5 posts by a new user. The first 5 posts by a user have to valid and proper (no "Oh that looks great" posts), which would require the spammer to actually have to create posts…
Looking good so far. My suggestion would be to put a fake sun in your texture with an arrow of direction so you can use that as a guide. Also look at the concept and try to understand what they are conveying in the forms, for example the lava shapes look like they are pushed into the handle so they have a dark shadow…
To get a normal map that will add an edge to the transition, you can do a few things. What i ended up doing was making a network that converts your mask texture into a normal map then blends the other normal maps on top of it. only issue with that is creating the map as a shader function, by offsetting each channel in a…