Hello and I am DarkUnicycle. I am the Lead Developer of Hard Hat Games. We are a small company, that has recently just started a project called Davyd. It is a horror title, but it takes it a step forward into horror just has many great horror titles have done such as Outlast, The Doom Series, and the Slenderman Series. In…
First things first: This is a full-time, fully paid position that requires relocation to Germany. But fret not: We encourage applications from non-EU nationals. If you sign a contract, we will organize your visa and work permit for you. You will be fully supported in finding a nice play to stay, organizing health and other…
Crystal Dynamics is looking for a Technical Animator for one of its unannounced next-gen titles currently in production at its studio in Menlo Park at the heart of northern California's Silicon Valley. Title Description: The primary focus of the Technical Animator is designing, implementing, and maintaining animation…
Hey folks! For a Masters degree in games design and modeling I'm doing a project involving a "Custom character system" for the UDK which I want to share and would like your opinions on. I've come up with a 'workflow' which could be used that goes from stage 1 modeling to the final result in engine. I just want to show some…
Responsibilities: We are looking for an experienced game designer to lead the Game and Level Design team at our new Madrid Studio. Ideally, the candidate will have experience with various video game genders. - Conceptualization and in-depth development of the game and design documents. - Script writing and game level…
Full-time Faculty position: 3D Art and Animation Instructor DigiPen Institute of Technology, a leading animation and game programming school located in Redmond, WA is looking for an inspiring instructor to join our team Key Activities: Lecture and teach in a classroom setting on a daily basis. Teach fundamentals in…
And scripts to do the normals like that were in Max since someone wrote a script to do it years earlier than that... This looks nice. I've bought a few chamfery/sub-d etc etc packages for Max over the years to try speed up this work flow, and it still looks a bit lossy here. Specifically Marius Silaghi's Quad Chamfer.…
here is my script I want to assign that blinn material in my script also as you can see in the image. // delete window if it exists if ( `window -exists jayantsWindow` ) { deleteUI jayantsWindow; } // create a window with a menu bar window -title "3DGhost" -menuBar true -w 220 -h 200 jayantsWindow; // two frame layouts…
No one can really help you refine your critical comparison skills like practice can, it just takes time. There isn't some tricky trick or magic formula that will make it all snap into place. I can point things out that don't fit right but then you're just relying on the skills that I've developed and not fostering your…
The problem most studios have with people coming out of 'game' programs is that they very rarely show any area of specialization or focused interest. Too many portfolios and demo reels show a superficial introduction to a wide-range of skillsets: a bit of character modeling, a bit of environment art, scripting, rigging,…