https://www.artstation.com/artwork/L4yWzA COMMERCIAL ___ Real-time hair grooming task completed for a commercial project at Streamoid - https://www.streamoid.com/ I was given 4 days to adapt an existing hairstyle to a custom Metahuman base and implement several rounds of client feedback focused on realism, shape…
Alpha should be in the channels palette, at the bottom. Did you look in the Layers palette for the Albedo? What texture format did you use? PNG with transparency loads into Photoshop as a Layer with transparency baked into it. No alpha channel. You can recover both using the Layer menu, Layer Mask, From Transparency.
no transparency required here, it will be a matte color texture, imagine that my PS layers are like this: - dust layer - glass color layer the windshield wiper pattern will go in the mask of the dust layer, all i need to know is how would i create that pattern ( i've tried creating the semi circles the wiper would describe…
Please I need help. How to update layers from 3Do? In dDo I\m creating Smart Materials, then I flatten em. - Adding Color Paint Layer - in 3Do Editing Color Layer, Brushes etc, everything is fine - But if I'm closing 3Do window, no changes applied to that Paint Layer I created and all paintings I made earlier is gone. So…
Completely true. It's funny, artists are so used to saying use reference for anatomy, mechanicals or environments but people forget that step when making materials, it's extremely important to be able to breakdown what you're seeing and try to replicate that instead of working off how you 'think' a material looks or reacts…
I have a tutorial I wrote on Vector Rendering for Maya actually, let me dig it up for you. You can render out swf's from Maya Vector, still frames or animations, and import them as whatever layers you need. For example: You can render out an attack animation with different weapons and import it as different layers. 1 Layer…
Alrighty! Back to business. After dealing with my kayak scene for the previous exam I gained quite a lot of knowledge as how to handle water.. so I redid most of my shader and got this effect: I think I could sit there and stare at it for a looong time. Probably will keep this angle for videos. If only I could keep those…
Nate, you have really good execution when it comes to modeling and texturing but right now I feel the piece suffers from a lack of overall contrast, specularity and composition. It's very flat and confusing to look at because that water wheel doesn't make sense over there. I say look at your environment overall, and figure…
went today, sorry i didnt call anyone i totally forgot to charge my phone so i was not ignoring you... i played brutal legend, i loved it... not the most polished of games, but the pacing was nice ,i really dug the cinematic moments and appearances by ozzy and lemmy... think of it like a metal kingdom hearts., the…
[ QUOTE ] Zombie, Zombine from Half Life 2. The player understand immediatly that these zombie were more or less ordinary people that turned into zombies by the headcrabs, creatures of the living world of xen, yada yada yada. They added a more robust model to the zombies to its predecessor and a interaction with the…