After looking at the concept, I feel like he could use a bit more muscle mass in his deltoid area. There is something about his face that is bothering me. I think it might be the brow and eye area. Also I know this is a WIP so maybe they are just placeholders, but be careful with your hard surface pieces because the armor…
hey there , yeah i think you probably right about the polypaint i was just having fun , and i looked for some planes and proportions ill start working on this thank you i wasnt dynamesh its sub lvl 6 , from a base mesh here is the full body the hand and the foot was untouched cause i wanted to do the armor too so thought…
Thanks all :) BrianDolan89 i used almost 100 000 triangles for the beast and the Pedestal use 5100 triangles its going up 100 polys i 'll be reduce on bottom area regarding texture sheet i used 3 texture sheet of 4096X4096 for body,armor and wepone + shield 1 texture sheet of 2048X2048 for small accessories 1 texture sheet…
I've barely had any free time lately! Working hard on Tactical Assault as I was promoted to Lead Character Modeler for the project so I have a lot more responsibilities. I had some free time tonight and started a new piece aside from challenges and such - named Basher. He will have pupils and a lot more detail and…
As requested, here are some wires! Hey Kary! Good to hear from you man! Yeah the retrofitting thing doesn't fit in well with what i have here at all, lol. I want to find a way to build in some turrets and some missiles while still looking pretty sleek and cool, but for added interest, tack on things like armor and sensors…
Nice job so far. I think visually, she feels appealing. There are definitely some anatomical issues going on. The armor hides it but I can still see some issues with facial structure, the shoulder area, arms possibly too thin, etc. As some have mentioned, the folds on the cloth draping in the back look very odd and could…
sorry my question was little vague: What i mean was using zbursh to model the high dense Triangulated armor set that you are looking at the .GIF ..but at same time i want a perfect topology.....My intention is to create the character solely with zbursh so if i want to make wat would be the best topology and tools to make…
Agreeing with the consensus, model this thing in max or maya. zBrush is good for organic hard surface like soldier armor. You could still model the details like rivets in zBrush though, set your brush to dots and adjust the spacing, it's in the Stroke menu (if I recall). There's also something that allows you to draw in…
jocose: In my small amount of experience, the autoretopo has trouble if your source mesh consists of a compilation of multiple and overlapping parts ie armor over a body etc etc. It gets confused and doesnt give you any result at all.... I noticed these videos appear to be nice solid meshes 1 subtool style with no…
I really love the face. Like... a lot! Only crit from me would be the colors. Somehow they seem off. Id would try adding a small overlay layer with a blue or warm yellow on all the armor textures with a 20% oppacity just to pull them a bit together. EDIT: TBH, I only have a problem with the more raw shots - It looks…