yes, DJV is pretty great. been using it since forever. use that and an SSD to play from and you should be set. there's also this one: http://sourceforge.net/projects/mrviewer/files/v3.0.9/ (not tested it since DJV does everything i need).
Cheers for the comments, mr.poop. I was so focused on the head and light pack, I neglected to make the rest of his body interesting. Certainly plenty of room for improvement.
One more for the night! @MrJar0 Thanks for the crit. yea ill see whats good with them legs. The elbows/knee/stomach/neck have this "fabric" type of material. So its covering the joints. Using it to break up material types.
edoran89 - you should see him in rl! pestibug - yeah the tri count is pretty high. I haven't gone through and tried optimizing it really I wanted to get into the texture haha. I'll work on some optimizations tonight and see how low I can get it. I got some wires for ya. I def agree with the texture I'ma try and get it to…
I suggest you to review all your meterial as they're not near to be physically correct. At this distance it's also kinda hard to see your normal map. As metioned by Mr.Dwalker, couple of your mesh are too fat or squashed. Take more shot up close and work on those material as possible.
Bronco: The thing with the pants is, They are not wrinkled army fatigues or denim material, im my mind they are like wool slacks. I was looking at pictures on the web and when you have a pair of wool slacks on, there are hardly any wrinkles save the pleats. I know im tempted to put more wrinkles in, but would'nt that give…
Thx all for the info. This helps me out big time. I moved stuff around in the 3d gallery and got rid of a few things. JonMurphy: I know the file size on the Max files is pointless. But I added it to just show how much disk space it used up. But when I get back from GDC Ill charge the file size to a listing of a date that…