great work so far. Front bumper is very well done and the headlights are nice too. Only issue right now are the side windows and b-pillar being very flat. I looked up some reference pics and they should be more convex imho.
There's also this thread: http://www.polycount.com/forum/showthread.php?t=138341 Since you'll technically be using the models for profit though, before you try to use anything from there you should probably contact the authors individually and: A. ask permission. B. offer compensation.
Sounds like as good a place as any to start. I'm pretty bad when it comes to drawing/design. Since I'm at a strictly anatomical part of the sculpt right now, I guess I'll start by copying my anatomy book page for page :B
Just a heads up:) Sectaurs, myself and Meisse played a lunch. Was a blast! I loved when one of us would try to heal a team mate then hit the wrong key and BOOM dead. The game is definitely worth picking up. $10 is a steal. B
@aka Chris Cool, that's an interesting workflow, I've never thought to generate my height map from the geometry before (via B&W colour ID), I've always just drawn it by hand in PS. I'll have to give that a go! Cheers, K
grats, bro http://www.destructoid.com/low-poly-mass-effect-cg-models-are-massively-adorable-221442.phtml EDIT: welcome to the club! http://www.gameinformer.com/b/news/archive/2012/02/09/we-would-totally-play-this-cute-mass-effect.aspx
As you might see the B Model is as i want it,, A is what i baked to and looks Crap Please Advise https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-xpa1/v/t1.0-9/11205512_10205189379268502_899547772884854887_n.jpg?oh=e6178e32dbcc387902805312ab061eeb&oe=55D2DDBB&__gda__=1440122321_54b601ed028b29910bb98b09070dddd7
One day we'll run out of words and have to start using a number system instead. "Hey Joe, did you play X4920 yet?" "No man, been playing B342 a ton lately." "Oh man, that's a classic! B, and only three digits!"
Welcome to polycount dude! This site is a pretty sweet place to get some hardcore crits, cgchat.com is also another good place. Having critiques and help from both will definitely take your art to the next level. I really dig the quadruped. B
You can also color balance your AO layer. Hit Ctrl+b, and then click shadows, add colors till it looks how you want, click highlights, and go for an opposite. Arsh's way is nicer, but this is a good quick/dirty way too.