Vertex blending would probably be better, performance-wise, because alpha blending is fairly slow to render. But the default Unity shaders don't support the kind of vertex color blending that would work well here. Here's an example http://www.polycount.com/forum/showpost.php?p=1924774&postcount=24 More here…
Thought I'd just drop a link to this thread at ZbrushCentral - some more work from the RAD team. http://www.zbrushcentral.com/showthread.php?193491-The-Order-1886-Team-Post They won the award for best game art of the year and best studio thread on ZbrushCentral.…
You deleted the </div> tag for your footer. Try this code, it should fix it. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <html xmlns="https://www.w3.org/1999/xhtml"> <head> <title>Daniel Paynter's 3D Portfolio Site</title> <meta http-equiv="Content-Type"…
The mod is already posted to the workshop: - Two Tone 1941 Blue Steel - Summer variant: http://steamcommunity.com/sharedfiles/filedetails/?id=582042769 - Two Tone 1941 Blue Steel - Winter variant: http://steamcommunity.com/sharedfiles/filedetails/?id=590992710 And cinematic screenshots ( taken from an older iteration ):
Here is how I understand a few things about how cars work : Tearing a car down completely and then working on a rotisserie gives you a pretty good idea on how things work. Quite a few things are stupid-simple!!! (car is 1968). And some of it is annoying and a mess (Electrical for example). It is impossible for me to really…
I deleted your duplicate thread in General Discussion. Please don't make dupe threads. I searched a bit and found some info. Googled "vertices madden nfl" and found a thread where people are ripping models from Madden. You might find some good info in…