[ QUOTE ] You don't find it more comfortable to have your thumbs at 45 degree angles rather than 90? That's a preference thing I guess. [/ QUOTE ] Well, maybe I hold the controller different than you, but I'd say my thumb is at a 0 degree angle when I use the left analog stick on the xbox/gc/dreamcast controllers (that is,…
wooaahh ok, I commented all the "unecessary stuff" meaning I only had the setvertexweight line and as I predicted it didnt work correctly however the replacevertexweight worked fine. I'm damn sure I tested this command tho yesterday without any probing results. strange, I guess I was either too tired or I fucked up…
And just to further clear it up on the content side: A "displacement map" or "parallax map" is the same thing as a "height map". IE: these are all grayscale maps representing height on a 0-1/0-255 scale. The differentiation is how you plug that map into your shader, you can use it as a bump map, a parallax map, a…
You can bake each map out individually. You can shift uv's to the right a unit and bake a single map(several different ones if you like). You can shift uv's for the bricks either a unit horizontally, vertically or diagonally, so that you have a pack of them in a square, mix up the order so you don't get a linear pattern,…
hhhmm, good question, i would probably not model the interior. Have one unwrap sheet (1 building - 1 unwrap sheet), simply because of a matter of organization (unwrap it as a whole like any other prop). This method would come in handy if lets say your making a whole neighborhood. If i was you, i would spend sometime over…
1. Forget about editing curves on the biped. Biped is rooted in quaternion rotations, and the Euler option is a terribly implemented after thought. 2. Play with the TCB. J/K :) That probably won't work, at least it won't be easy. I'm going to give you a simple solution, and you're not going to like it, but it's the easiest…
And if you don't know how: -go to your channels palette, -select the red channel -press ctrl-i (Image>adjustments>invert) Or if you prefer it in an adjustment layer (so you can toggle it): -add a levels adjusment layer -select red from the dropdown -at the bottom (output levels), change 255 to 0 and 0 to 255. If you're…
You probably have some animation past 0 at -10 or something? If you go to Keyframing Tools and click the little white eraser it will clear all the animation on the biped. Then toggle it in and out of figure mode and it should stay the same. Or it means you fudged up the skin pose or didn't set one. When you're in figure…
It works if you cap it first. Edit: So what i thought was actually true. Once you collapse vertices the original center of the circle is lost. The center calculated from all vertices at least. How do you construct a cicle without knowing the correct centerpoint? Some testing code: ( --If there is anything selected? local…