Keep in mind that lighting in any 3D viewer (3D Coat, Substance, etc...) is different than the lighting in Unity. I suggest spending some time lighting the scene in Unity before you worry too much about what might be wrong with the specific material / textures. Some things you may want to look into regarding lighting the…
hey, looking good so far. most of the assets are pretty solid too. i think the biggest problem is the overall composition, the scene is lacking a focal point. the lights are placed in a way that would be realistic, but doesn´t help your composition, you should use the lights to highlight certain parts. for example the…
@Vertrucio - by exposure setting do you mean the auto exposure? I recall adjusting an auto exposure setting so that it doesn't automatically adjust my lighting based on where I am in the scene. In the beginning I adjusted the setting for each unique light source, but once I started learning a bit more about lighting, I…
the lighting is very unnatural! there is no lightsource, yet it seems the area mostly lit is directly right to the tight chair? you should add a normal map to the diffuses... like something really noisy on the sheet and maybe even some displyement on the floor tiles
[ QUOTE ] it's all about doing the no-render realtime thing [/ QUOTE ]Those are specifically for real time, they are quick hacks aimed at mimicking the longer, more CPU intensive rendering methods. A spec map is a standard weapon in the industries arsenal. If you're learning real time techniques, you'll need to learn spec…
I think the close up shot with the angel and mausoleum looks nice, but your other more zoomed out shots look very noisy and unfocused. I would maybe dim the skylight so it's much darker (looks like it's supposed to be night) and then have most of the light emit from where the characters are and what they're doing. Maybe…
Normal map = changes the lighting direction inside the triangles to hint at more geometry being there Ambient occlusion = some "generic shading" which looks kinda like an overcast day which helps make models look more solid by adding shadows in the places we expect them to be generally. I'd not bother joining the legs to…
If Adam, Drew, and Cheese don't mind it being generic. There is a Starbucks at 4th and Seneca. Right across the street from there. Or.. and this might be slightly easier for people to find parking cheaper. Oasis Bubble Tea in the International District. Its a mile south of where you are all staying. But you can take the…
Hey man, I like your idea and think you can sell it much better. I feel like your sculpt was pretty good, I can't tell much about your textures... It looks like your shadows might be too dark, but could just be the render. I would suggest Marmoset Toolbag or Xoliul Shader in 3ds Max. Your render right now is too…
I think the perspective is off a bit on the arm. It looks to me like the arm should be moved up slightly so it looks as if it would be attached at the shoulder. Right now, it looks to me like her arm is dislocated. Her hand might also be a bit too tiny. Have you tried looking at reference? Sometimes I find it helpful to…