I don't think this will help stop piracy one bit, the website will just keep functioning and they'll be out in a year and back to what they were doing before. No-one wins, and 4 guys are going to get made someones bitch in prison.
thanks for the advice, yeah i tried to make stuff as edgy as possible for now since some is not really more than laid out...i have no clue what it is, part of an industrial scene im making...looks functioning and logic..whatever it is :)
the closest menu to "Bevel Object" in 2.8 is simply titled "Object" under the *bevel sub menu* in the *object menu*. Also when I try to use this option a completely blank box (menu) pops up with no description for its function or any way to interact with it. #thatisannoying
Why this was still eating at me is a mystery but I went on a journey through the bowels of stack overflow it emerges that this is entirely possible in C if you don't implement the comparision function in a way that accounts for the negative number (it defaults to doing the comparison in unsigned space if one of the two…
I liked the previous lighting more, i feel that this is too "crowded" . As for the pillar, think of what is its purpose and if it has multiple functions, maybe just one of them is just a pillar and the rest have other uses, maybe one of them is a fake pillar, etc.
Clay sculpt. Scanned in Scanstudio, rendered in Blender. Lord, was this ever a wrestle to scan. And then I spend a silly amount of time building a low-poly body for it, that didn't really function to mask any holes. It just feels good to have it off of my hands at this point.
Turbosmooth :) Although (seriously) I think its going to be an increased reliance in shader functionality, better lighting, tessellation, etc. I can see the demand for technical artists increasing substantially next gen although the role of your regular artist might not change as much.
You can use TexTools UV to 3D function to "flatten" your mesh in the viewport to be exactly like your UV's - UV islands become detached shells, UV seams are split edges, etc, so just pelt your UV's then make the conversion to 3D.
You need more shots of it, also from what I can see the lower pelvic region at the leg insertions do not look attached / I.E. Functional, in a real world scenario. Gun isn't textured, the BG is not interesting and ^almost^ blends with the design. Hope that helps.
Don't worry =) Yes it gets quite more controllable , but still... it isn't really the revolution that it seemed to be advertised when it was released. The only sense I could make of the groom brushes is that they function based on the camera position (just like fiber's gravity and several other attributes).