slosh: Thanks. I did the tail terribly. I don't have time to go back to the model as I'm continuing projects that I put on hold. Really got to practice hair and fur sculpting & texturing. darkmag: I'll give that a go, thanks. Here is my model in Sketchfab. [SKETCHFAB]d0ca9975cf2a4f86af4060a3cf04767f[/SKETCHFAB]
As no expert at all I continued my research for a way to render out passes of my UV-ed and textured models and I found some interesting posts about keyshot! I have never used the program, so can anybody give me some advice or opinion? As usual thanks to all..
Another update. Continuing my education on normal maps, I'll be going slower now as I'm still working on my UV unwrapping skills and normal baking skills. I promise to make my next post in UDK so you guys won't have to keep seeing my Max viewports. :)
well i spent almost all of yesterday cleaning my work area because i tore it appart looking for my intuos 4 pen but now that i have it ive compiled a lit of stuff and i can continue. I thought i was going to have to buy a new pen ugh.
OK, this is getting confusing lets leave this thread to deal with your Art and stick to the other one for the technical problems. I'll continue to reply in relation to that over there. For a wireframe render follow my comments here: http://boards.polycount.net/showflat.php?Cat=0&Board=2&Number=97196&page=0&fpart=3
I feel like I recognize him so thats good, but Im horrible with actors and faces haha, but it looks really good regardless! Zbrush is an awesome program hopefully you continue to use it! Im glad you like sculpting so much, its always good to enjoy your work!
thanks for the crits, I am thinking about adding a bigger variety of trees to help it feel more jungle like...so i will work on that in the next couple of days and post... yeah there is a large amount of yellow coming from the post process i have to still fix too, well time to continue
Thanks very much! I'll be doing just the character I think, not much of an environment artist :) Quick screengrab from Substance! Feedback still welcome! I tried doing gradients in Substance, but I'm not entirely sure how to go about it. There's a lot here I'm not happy with, I'll continue working into it though.
I'm a bit late to this thread, but I was going to suggest the same thing. Think of where the light would continue in the room. It would either be from a reflection on the floor, or from an overhead light (if it were on). It wouldn't be natural to have an additional light on the opposite side of the room. Just something to…
Hi, basically you set your seams as usual, hit "simulate pelt pulling" once to break the seams and then exit the pelt-tool to continue like mvelasquez described. I usually don't even bother with the peltseams, just map everthing as a "solid" mesh without seams as a start and then break edges and relax.