I suck at rigging/animation so my opinion's not the best, but it looks good to me. But your reel is way too long, find a way to show all that stuff within a minute or two, at most. Your details at the start waste so much time, they only need to up there for a couple of seconds. lose the music, no one watches a reel for the…
Hello again ! I did some progress on the texture :D . The two small shots are tests for an in-game view. This week I'll tweak the seams and improve the glow and outlines. A few parts feel a bit too contrasted compared to the environment, so I'll work on this as well so it feels more integrated :3 As usual, I'm open to any…
I think it comes down to it not being very interesting, at least not to anyone outside of the relationship. I mean do you really want to see some random pregnant lady's belly? Character artists make things that are in games and you don't really see too many preggers in games. I could see it as maybe a piece to commemorate…
Seriously , for every cuss word I read, I lose a fair amount of interest and respect; stop it already. Foul words are a scalpel, not an armory worth of broadswords. If you see then too often, they lose any impact. Use them only to draw attention to a specific thing. Foul language in common speak is boorish and sloppy.…
love the update dfacto! the legs and feet are my favourite. The two klesks are sweet too, DH I love your rendering style- so much more fluid than my crude stabs at the wacom . 99 times out of 100 when I draw a sweeping stroke its not the one I was wanting.. I tweaked the lighting and fixed some stuff that was bugging me…
Kinda veer to the other side of the equation, so don't specifically ask for a workaround solution or bug fix but tend too sort out an issue via testing/prototyping. It's pretty rare that I'd pose a query for help, possible personality 'thing' I guess. Though I've found lurking about when stuck on something, that WIPs on…
Yeah, I appreciate that artists make up a large percentage of the workforce and thus a fair chunk of dev. costs. That wasn't my point really tho'. My point was mainly that the author of the article was blurring the lines between profit share and development costs. She made no clear distinction between the two. The articles…
thanks so much shotgun! i'm not sure what you mean by "lonely" tho. i'm glad you noticed a progress. the first two concepts are REALLY old. the last one is new. the eyes are just all screwy...haha. they will be normal looking at the end. however they do remind me of something i've seen recently... this…
Beautiful work - well done, it's an awesome scene. I really like the two different lighting schemes you have although I personally like the daylight scene a lot more. I also agree with Carlo_C - the decals are far too visible/apparent and should be much more subtle. Overall, the texturing is fantastic and these really take…
I had an awesome day. TWO XMAS DINNERS and lots of family from mine and my ladies side :) Got loads of games, blu rays and artbooks :) and chocolates. Now I dont know what to do first :( Jfletcher - Happy bday dude, my bdays on the 28th and drives me crazy when people combine gifts haha, good luck with the job, I hope I…