Pedro Amorim - Thanks for the feedback. Yeah, I mainly just did it to see if I could easily make a tire tread. Not I'm going back and making more realistic looking treads for this model.
Thanks pangarang , much appreciated and a great crit! I'm not sure what I was trying to do with that head, it's not meant to be realistic though, I should've mentioned that. Here's a quick one, about 10 min:
Wow, how could I miss that the arms are way to short?! Thnx so much for that! Yes, the hardest stuff, I think, is to do something new with it but still make it look realistic. Any id
you are right i'm sure the tf2 team and all the other awesome cartoony games only have that style because they could not find any "real" artists with the skill to make them look realistic.
this is incredible, i'm really loving it the bandaids look kind of subtle now... but that's how they should be in the normalmap realistically, let the diffuse do most of the work for those little suckers so... diffuse next yeah?
If you take into account casual games and indie games, a heck of a lot more than 80 games a year are succesfull. It's realistic that maybe each year there will be 80 "blockbusters", with huge budgets and huge profits.
zac, they definitely tweaked the physics for the falls. they are much more realistic now. and... AGAIN.... they added not only the darkslide, but the underflip as well. there definitely wont be another one next year though, so no worries there, boys.
kickass !!! i would only increase the size of the wires , even if isnt realistic, because they are reading too thin right now and throwing off the believable mood you sucessfully created . Stunning work !
Smooth out her eyebrows. And how is she suppose to go running through the forest with heels like that? The back of her knees could use more realistic shapes. Otherwise, friggin schweet dude!
I think this turned out really great. At first I wasn't completely sure about the high poly, but the bakes look very realistic. Not sure why you aren't getting more comments.