I tried @icegodofhungary his advise on lighting. It helped a lot to increase the indirect light bounces and increased their intensity! The current blockout. This evening I quickly textured some props to get a feeling on what style I will use for texturing. Not sure yet if I will go realistic or stylized. Anyone got advice…
July 12 2020 Update on the details of the clothing, and made the hair quickly (Will definitely be deleted shortly after, they were just there to help visualize) I think I'm going to switch back to the first version of pants I made. I prefer them tighter. I used HPolish a lot and DamStandard to do the 2 pieces of leather…
Also, I think you are overthinking this topic a little bit, because all material editors allows you to quickly apply correction and to convert from srgb to linear and vice versa. For example in Unreal, you can simply tick a checkbox. Or put power node in the material and input that 0.4545 if you want to convert from srgb…
Awesome designs! Love all the stuff on the website! The only recommendation/feedback I could give as a n00bie, and maybe this isn't true for those pros, but turn-arounds/ modeling sheets help sooo much in creating something quickly and accurately! Angles do look better and give dimension to the design, but giving a flat…
@lotet Thanks for the compliment @Leinad Dress was made with marvelous , and the upper body armor was made by concepting the shapes roughly with Zbrush, and then I polished them on 3dsmax with retopology tools and turbosmooth. I'm glad you like it so far ! @Leinadien The fact that she doesn't have hair is not my decision…
@lukepham Really nice work! you work really quickly which is something I need to work on :( . Could you show what you did for your tiles? (the layout) Any tips for how to know what size your tiles should be etc? also would you consider this part to have a unique UV template? or have you used those tiles elsewhere in the…