You definitely lead with your strongest piece which is good. The box push has some good parts and some areas where the weight could be pushed. If you upload this to syncsketch we could give more specific notes. I would cut the dog and the female run cycles as they don't match the quality of the pieces. It's nice to see a…
Not any kind of art god or knowledge dropper but from what i see: -I'd say that the texture of your tree is off. Those touches of orange are really not fitting in. Also not feeling the nmap and not much variation from roughness. The trunk seems a bit forward, you can put some edge loops to come and deform it. Finally, not…
Hey there @ericPickard at the moment it is pretty quiet, during this kind of downtime outside of advertising availability doing personal work will keep those animation skills active and give you something else to show off to better your chances of receiving work. If this is something you do full time then my best advice in…
I think the most important issue is to make sure your scenes are well illuminated to show off your work, no good spending all that time sculpting skin pores if it dosen't show up in the renders. Kevin Johnstone's renders are really well done imo: http://boards.polycount.net/showthread.php?t=62114&highlight=gears As you can…
Depends what you want to get into, but you can usually jump into whatever part of the game you want. Planetary interaction, as previously mentioned, is something you can start doing the instant you get your starting money from the tutorial. Trading is easily the best way to make money in the game and all you need for that…
My workflow of concept art is; Creating thumbnails until I find the one that are more appealing, creating that one thumbnail on a bigger scale and detailing it out. Do you guys stick to that detailed version and not wonder off to something else as I assume even you guys get many ideas about how to improve the concept even…
looking good so far. I would say just keep working on the forms and making sure they are correct from all angles. I see some stuff that doesn't make sense right now. Like massive forarms from the inner angle and from the outer angle they look tiny in comparison. The curve forming on the back of that viewing left calve from…
Remove "Yes, I am currently looking for freelance offers." That line isn't doing you any favors, and it just distracts from your art, which is what people visit your portfolio for in the first place! Your portfolio also suffers from the same problem as mine: A lack of direction. Are you an environment artist? Show off…
I would say that comps. popular on Polycount always credit the artist DIRECTLY and are very upfront about it. For example, check out Allegorithmics website. Front page, art from a compeittion to show off their product. BUT!! The artists name is upfront and visible. (To add, Quixel and Marmoset although they haven't had…
Straight off the bat what struck me was how unclear your thumbnails are. Thumbnails should be a clear as possible and not hide your work. This goes double when you have as many strange and unfamiliar fantasy objects as you do. Your thumbnails could stand to be wider and do away with the grunge/bevel - too noisy. I would…