Reviving this quite important thread, since I've had some problems with choosing the most optimal t-pose. These things concern me: - the importance of the anatomy on the armpit - polygonal angle on the armpit for normal map baking - humeroscapular rhythm (the movement of clavicles, scapulas and muscles related to the…
I don't really care too much about Day 1 DLC or even on-disc DLC. If they help make a game I like profitable, then by all means go ahead and charge for them since many great games aren't profitable from the sale of the game itself. The thing that pisses me off to no end is the fact that some developers find it necessary to…
Hi everyone I'm trying to speed up my workflow and I do have most of the tools i use on hot keys but I have an issue with the editable poly tools which has toolbox settings, for example the way i want it to work is I select my edges and I press for example my chamfer hotkey, then i want it to go to the chamfer setting…
This came up a while back in an unrelated thread, which I can't find any more (of course). Is there a way to change Zbrush's default behaviour when sculpting on open edges? For example, you make an apron accessory for a character which is simply single-sided polygons without a thickness. I find that when I hit the open…
How accurate do you make your models? Lately I've been challenging myself to reproduce things very accurately by gathering loads of reference and without using floating geometry etc. (only for personal projects obviously) It does take a lot longer to finish projects but I enjoy the challenge. For example counting the…
hey, Not sure if this is right place to post a question about topological problems but here it goes.. Here's some topological issue that causes some extra work when sculpting organic stuff. See the problem with the 3 edged pole there? this happens when i use for example smooth on the areas where these poles exist. These…
you can do it in a loop over all the objects. Here's an example: //this selects all the objects in the scene you're allowed to delete select -ado; //this makes a list of the selected objects string $mySelection[] = `ls -selection`; //now we loop through the selection for ($obj in $mySelection) { if ($obj == "pCube1") {…
Files exported from Substance Designer for example? Years ago I did see them but totally forgot what it was . Or at least I think I did. Some thumbs generator for windows maybe? ps. Google finds some 20 years old nvidia DDS add-on . it doesn't show a thing. Neither XnView .
You probably want to look into substance painter for the textures and baking, & for retopo you could probably stay in blender. https://www.youtube.com/watch?v=CuQzPDs99yM I think that's an example of the built in tools, though I'll admit I'm not super familiar. mind the character example of course; i will also admit im not…
Looking pretty nice, but I would really start focusing on your edge widths for your High Polies... Currently when I see your baked down low polies (the gun for example) everything looks very flat, almost as if you painted the normals without any depth. Take a look at this great example by Millenia -…