@asic: Thanks! :D You don't have to wait for long. ^^ I'm using Nightshade and UVDeluxe. @Jeff: Thanks! Oh yeah, definitely good point :P. @crazyfool: Thank you! Oh, no plugins for the retopo, just "Make Live". :) I really like it. Goes fast and easy to use. Only problem is the visibility at times, as you might've noticed…
It looks nice, you have some good varying detail going on in the normal map, but what will really bring this prop to life will be your textures. I'll check back and leave what feedback I can when they're posted! I would suggest you investigate the polycounts of current-gen weapon assets just to make sure you're close, as…
For me, the light from the fire is too overpowering and unrealistic. In the first shot it's illuminating the ceiling fan, but I can't see light from a fire that small (or that far back in the fire place) hitting the fan at all. If I were you I'd focus on getting a nice glow on the chair and the footrest from the fire and…
Looks like you got a pretty good bake! It might be a nice detail to add some screws or something to where the little swirly bits on the side of the clock screw into the corner posts and the clock frame. You should post some of your wireframes as well like you did for some of your other piece. You've got a bunch of pretty…
Yeah it seems like your work is more geared towards previz/commercials than games. You don't have any wireframes or texture flats showing. Game assets require much lower specs to work in a game engine. Also, I would nix the dates. It makes it seem like it took 4 months per model, which even if you did, you probably would…
Soo my due date was today this is the ''final'' of my boat, I am not really satisfied with the background, the pilars came out weird... And my polycount is way to high but i learned a lot from it ! I did a turn table with my wireframe and all but i can't upload it on imgur :/ Anyway. **I Change the color of some stuff…
I like the modeling and its good to show of all the maps and wireframe. But i miss alittle more detail in the textures. They look pretty clean. So I would improve more on the textures by putting more wear and tear on it or you could drop all the textures and make nice clayrenders. That way you will bring the best out of…
really polished work, Ive been following you for a little while on artstation, very cool hardsurface/enviro artist work. I'm actually also impressed by some of your disney sculpts, really nailed the characters and those shapes are simple looking but tricky to master. Surprised there are no wireframes/texture maps on your…
Yeah for around the same price/a bit less, a GTX 770 is about twice as fast as a w5000, for game dev stuff at least. Pro type cards are really good at things like drawing anti-aliased wireframes which is good for CAD etc, but price v performance, gaming cards tend to be way more powerful. You can get a pro card that also…
I would get rid of the Post "Apocaliptic" Assets page. It's spelled "Apocalyptic" anyway. Having simple crates, barrels, etc. isn't that impressive on its own. Plus you have it as WIP. A portfolio should only contain your finished work. Save the WIP stuff for an art blog. For your other work, it would be nice to see wires…