I'll probably pick up Prototype. Running vertically up a skyscraper and elbow dropping off the top onto a tank? Yes, please. Although I'm still annoyed the dropped co-op. I was pretty excited for inFamous when I first heard about the premise, but the more I see of it's heavy handed, binary good/evil moral choice stuff, the…
[ QUOTE ] What I despise is when using 3dsmax7 in edit poly mode...scale or move vertices my mover,pointer,extruder,ect dissapears and I cant tell wheater im on the xyz axis. [/ QUOTE ] press "X" ? [ QUOTE ] What i also don't like is now that when i rotate an object it makes the object invisible with the selection box…
if its a vertical seam like over your chest/face you can takea 128 128 128 grey brush and paint along that seam on the red color chanel of the normal map in photoshop the seam will be gone afterwards if its a horizontal seam link on a belt or somethign / i guess it doesnt hurt anyone in that case) you can you the same…
-More vertical (topview) shooters (Mushihime rocks!). -More 2D fighting games (Street Fighter 4, new Guilty Gear is on it's way though ). -Good fighting games (like Naruto (gamecube)) one based on Bleach and one on One Piece. -Gradius on a new portable system (to make it worthwile buying one). -Hiphop oriented Beatmania…
centroidal voronoi tesselation (stabilized voronoi diagrams with delauney triangulation) yield the best results. Maybe some tools/plugins exist for distributing vertices according to it. it's typically used in physics especially FEM http://hpfem.math.utep.edu/felina/attachment/wiki/Projects/piece1.png…
Cool, I'll read all now. Thanks! The software I use is 3ds Max which has no option to export as .GLB or .glTF. I have read Blender can. So, I'm not sure if I must practice Blender or download a plugin/script for 3ds Max. The job offer also talked about "export assets from each vertical in snap-spec". I don't know what this…
Hello! I'm currently working on a 3D version of a concept made by Loan (Aohmin) Estevez: https://www.artstation.com/artwork/dOyNQx Still struggling with the cloth simulation process in Marvelous Designer. Currently there are vertical folds instead of horizontal ones. Also need to think about how to handle the armpit area.…
The first shape has Long polys and tris in the worst case terminating at a sharp edge. Long elements dont shade well as a rule so you could break up the vertical tower by inserting a couple of edges. If you get shading anomalies around the point you can bevel it to add some support geo. Have a look at how to fix 5 and more…
the brute force way is have more loops in the vertical cylinder the rectangle is cut into and using the inset method so as to use the existing loops as some of the support loops. After insetting the rectangle, add support loops. I added some extra support loops (red) on top of this set up to hide the minor warping, I did…
Where is the risk if you have nothing to lose because in all the time you invest you learn something useful that you wouldn't have learned otherwise? Even if no one ever plays your game, time wouldn't be wasted, would it? Time is usually wasted not doing things. I've never seen it the other way around. You can always make…