Hi there! Going to dump some pictures of a revolver I made for an assignment in my school. The assignment was to make either an enviorment, vehicle, character or prop. I decided to make a prop, in this case a revolver that uses everyday items you can find in your home as attachments. The only restrictions we had were a…
Hey, Another project, another issue. I have a walk in one file with the hands constrained to a prop that is resting on the shoulder. I also have another walk in another file with the hands constrained to a prop with anim layers. I need to merge these into one file. I can't bake everything down. Baking the IK hands screws…
Happy New Year everyone! One of my resolutions this year is to improve my work and be a lot more active with that work. This thread is gonna be a sketchbook in a way. Each month I plan to focus on a different aspect of my work flow. This month will be focusing on my hard surface modeling. With each week being a certain…
Many studios nowadays outsource the final props, and internal artists do the blockouts, level design, first pass and establish the artstyle. So my opinion is that you'd benefit more if you do a composition using ready assets and then add your own props in it, to show what you can do. The art lead will understand if you are…
Hey! iMy name is Arian and if you are still seeking for character concept artist I'm open to work and here's my portfolio: https://www.artstation.com/arianz I'm a character designer and illustrator with a master's degree in illustration also Experienced in 2D character concept and prop design, illustration, with a keen…
Thanks man! But..how's surface pro2 for zbrush? It is any good ? I ordered it from the store since i got home from the university and I'm to lazy to go to the store �� Artdock is a plug-in or something like that?
An update on the board. Trying a few things here and there with the angles on the props. I am going to cut out the Ice Crown Citadel for the board and focus on Talador. A lot of things went wrong when transferring the corner pieces over to a game board due to them having a background prop bordering the edge. This blocks…
Just want to point out Lee, (not to disagree but to add) that although this could be the case from an academic or learning point of view, in a production environment, being able to push out a mediocre prop very quickly is phenomonally useful. At the moment plenty of games have to be populated to some extent with rough,…
Made some progress in getting the scene built out in UE4 with lighting and some of the smaller props. Hoping to get this wrapped up before the end of the year. I'm feeling pretty happy with how the scene lighting is coming together, but on the other hand I've been looking at this so long I might be missing some issues. I…
Thanks nightFlarer: I took some what reference for the props and edited my own model. Unfortunately I cant make her as slim as the one in your picture, but I averaged her according to the prop suggested by you, and some reference pictures. Since the shoulder muscle leading to the neck comes from the back of the shoulders…