Hi all, I created other walls and small structures to my scene, so I can have a better idea of how combining all pieces together; here a screenshot: I have not yet started to work on floor material, now I would like to create a few props that give me more variations along the walls, for example a pillar or something…
@Larry It literally depends on what the studio is working on. We had our intern fix textures for food props in Bard's Tale IV for a very long time. No hero pieces. Just make good looking stuff, or well made bad looking stuff. This is your portfolio: you need to peacock. I would recommend attempting to make a diorama. Even…
I use the xoliul shader since my professor is the one who developed it. and what do you mean with high frequency stuff? never got that comment before, it will probably be true, but I dont know exactly what you mean by it, can you maybe elaborate a bit about the subject, would me much appreciated :) . And is this on the…
We require stylized casual game themed environments and prop models. All work will require some ZBrush sculpting. No optimization or texturing required. Only sculpted props, simple vehicles and some environments. Here are a few example images (not our projects, only examples of style):…
Hi there! Going to dump some pictures of a revolver I made for an assignment in my school. The assignment was to make either an enviorment, vehicle, character or prop. I decided to make a prop, in this case a revolver that uses everyday items you can find in your home as attachments. The only restrictions we had were a…
Hey, Another project, another issue. I have a walk in one file with the hands constrained to a prop that is resting on the shoulder. I also have another walk in another file with the hands constrained to a prop with anim layers. I need to merge these into one file. I can't bake everything down. Baking the IK hands screws…
Happy New Year everyone! One of my resolutions this year is to improve my work and be a lot more active with that work. This thread is gonna be a sketchbook in a way. Each month I plan to focus on a different aspect of my work flow. This month will be focusing on my hard surface modeling. With each week being a certain…
Hi, I'm a game artist and I'm in the process of making a large table that has a lot of sculpted detail. I just finished the sculpt in ZBrush and I'm now UVing it. The shells do not have enough texel density if I map them to a 2k map so I was going to just cave and use a 4k instead. However, I've been watching some videos…
Many studios nowadays outsource the final props, and internal artists do the blockouts, level design, first pass and establish the artstyle. So my opinion is that you'd benefit more if you do a composition using ready assets and then add your own props in it, to show what you can do. The art lead will understand if you are…
Thanks man! But..how's surface pro2 for zbrush? It is any good ? I ordered it from the store since i got home from the university and I'm to lazy to go to the store �� Artdock is a plug-in or something like that?