@ Rooster, im re-working it all at the moment, and will re-distrubute as a photoshop extension when done, just too busy with work to do so at the moment.
nice work! thanks for the info. i usually work in unity.. but i've been itching to give udk a try, and these techniques seem transferable to some extent
My opinion filter is less robust on-line, but that seems to be the extent of the differences. Aside from that I'm pretty much exactly the same, especially my personality.
Nice man, thanks for the tips :) I also found that Naboo was shot at the "Plaza de Espana" and was using that to a certain extent. Thanks for the help again :P
http://planetquake.com/polycount/cottages/crazybutcher/code/wkcopykey_121.zip maybe this helps not my script but did a little extension to it, the original author couldnt be reached...
For Ingame clamp mode is automatic in Substance? Or Usually in Photoshop I used a plugin from flaming pear that had a solidify effect to create extension of the texture .