Oooh this is fun! I think in a handful of your shots that mix of home-y and sci fi gets lost. For instance, the one with the couch in the background...you see the trim from that doorway, but other than that it looks almost fully like a regular home. Maybe just a few more details in those shots to bring in just a little…
yea your proportions are a little off :\ ... u also seem to have left out that the middle windows on the second story are different than the rest i.e. they are wider. Your window ledge trim is also much less ornate than that of the ref... the small window on the first floor sinks into the wall instead of sticking out of…
i rembered not liking mass effect 1 that much but i decided to give 2 a try any way cause i had a few extra dollars aroun, got it on steam and was instantly hooked, all around fun experience. beat it in like 30 hours, lost 3 crew members tho :( so i decided to go back an give mass effect 1 a chance again, and i think this…
I sorta like the dead-looking skin tone of the old one, but perhaps it would look better anyway if you paint that in yourself instead of using lighting information. You could try painting in the thickness of the trims, as well as painting in more apparently where the shirt seams butt up against each other. You could paint…
You should take a look at the beta tester threads if you haven't, specifically the ones known to do hard-surface projects. Mike Jenson has videos and tips that he used, as does Nicolas Garilhe and Steve Warner. Etcher has some hard surface stuff too (be sure to follow the links in his sig for more). I believe this thread…
Make some decals to simulate stains from rain (particularly on the roof, below the windows etc.). The roof is too saturated in my opinion and looks too clean. I also find that the building looks way too blocky, add some extra geometry on the corners and add noise (manually) so they're no longer pefectly vertical (you could…
Hey AK, where you have the candle shelf hanging with the broken chain, it would be cool to add some candles on the floor below it, like some fell off when the chain broke. The lid off the coffin thats angled looks good too, before it was too neatly placed aside. Where you see inside of the open one too, it would be kinda…
i'll get you some front/side shots when i get on the other machine Sectaurs, thanks for your help so far! yeah i noticed that too Asherr, right now i'm kinda thinking that i can't be bothered to adjust the basemesh so that the highpoly has heavier bones, i'm probably gonna bake out the normalmap, then scale out the low…
512 can be more than enough if you consider other layers that can be added to create the illusion of more detail. Using detail textures in ways other than adding high frequency noise for textures seen up close, you can have a brick wall texture that tiles both vertically+horizontally, and with the detail texture have some…
Hey, thanks for the response. This is just a pre-rendered project, but I'd love to build a game environment based on the same idea one day. The fence is probably about a meter too high, I'll trim it down. I don't want to move it completely otherwise the plane looks like it's on some random sky runway. The red parts are…