A quick little update! All digital stuffs. First up are some studies from terragalleria. I'm having trouble painting details - though I think it might be because I painted with a really small canvas. Then trying to apply what I learned by painting a little something from imagination. Still struggling with more realistic…
Thanks man :) , Yeah I still intend to get some facial expression in there, I am thinking maybe a slight smile. I sort of like the stern look on face at the moment so maybe I will try to emphasise that a bit more. Not really sure, Made the arms a bit longer, and pulled some verts around. Still gotta make a base and some…
@root. I used to make toy soldiers for a living the analogue way, back in 2009 I realised that everything was going digital so I started learning maya and zbrush intending to go back to what I did, but I got the game art bug and only recently did my first production miniature digitally. I just like making stuff really,…
I took a break but this project turned out to be just what I needed. I used it to learn Zbrush and Topogun and intend to keep going. The texture was done quickly in Zbrush but I thought of taking it to substance painter and play around with that. Now I do have a little problem with my normal map. Some pieces came out…
Today's a bit hectic; so I'm just going to throw down what I've done so far today, though I intend to do a bit more. Yesterday's sculpt A landscape study. I am trying so hard not to put myself down right now let me tell you. I'm coming along with my characters, designs and sculpting even, but my landscapes and concept…
Really cool idea for a pedestal style character but 15,000+ tri count is quite high. If it's intended for in-game use (just assuming because it's presented it's in UDK) I would say that you should optimize it quite a bit. There are a lot of poly's that you don't need, especially on the chest and back areas. It's textured…
hey JadeEyePanda just waant to say a big thanks for what you do here on polycount, u help countless(no pun intended) amounts of people including my crappy designs XD. i have never say like draw quick schetechs but it was nice as i got new ideas for the next say thumbnail? i looked at ur silhouettes and i saw u had rough…
Different objects will be treated as separate objects requiring their own input maps when you load DDO. You'll see a Mesh Group dropdown when you load a multi-mesh file into DDO. The easiest way to avoid having paint splashing over onto other parts of a model is to physically move the objects away from one another in the…
but if his high poly looks like a baked lowpoly.. when he bakes it should be all good yea? if this were a cinematic asset then sure but it works fine for a game model. i get what you're saying shrike but at the end of the day if this is intended to be something like a 3rd person weapon.. just adding more geometry for the…
Easier to see for yourself, I think. https://drive.google.com/open?id=15Bzfh2tuDTYK1I7ZsoXTeXwi9tKIWZw7 Import this obj, and set it to smooth preview with 3 as well as opening the UV editor and using the checkerboard preview. Now in the Attribute editor, under Smooth Mesh>OpenSubdiv Controls, check out the different…