Baked the normals and AO today in production quality, the AO took longer then expected due to some artifacts. Some final prep remaining before I start coloring. May do a initial UE5 test tomorrow.
Yes I'll give it a try with a lip and see if its any better. And yeah, I have pressed bake. Those initial comparison images are actually with the textures applied inside Maya. Thanks for the tip though.
Ok not sure if it helps, but I've added a video with the initial setup for a face. Unfortunately the screenrecorder crashed on session two, so there is only a screenshot demonstarting the mixing of parts wich are only defined by edge loops and subpatches
This was for a smaller project for my school called Foes and Friendlies -- had to do initial design concepts for characters and creatures. This was done during my internship at Disney Interactive and actually made it into the game, Disney Dream Treats!
You guys are definitely right. I was initially going for a windbreaker type material, but I don't think it achieves the final look I want to go for. I think something like these would be better suited?
Hey guys, here are some super rough initial frames. Didn't want to go to far in storyboards since the technical issues like camera lens and character scale play such a huge part on something this size.
It's just a scene he's using to test out the assets in engine and such. I'm sure when he starts laying everything out to fit his initial layout the assets won't be placed in awkward positions like that.
Dude, it worked! Thank you very much I'm going to edit the initial post with everything you taught me in case someone google's this in the future. I don't want others to lose sleep over this.
For starters just stay away from modern choices like OTS camera and you should be fine. Classic character-pivoted camera is more than likely the biggest initial step you need to make.
Aaaaand her primary reference page. Initial sketch concept (far left side) is done by an extremely talented artist I also happen to be dating.:) All her designs are adorable, I can't handle it!