you should hook your gloss into the alpha channel of a linear interpolate node, with a low value of 8 and a high value of 256. your node should look like this: a: 8 (constant) b: 256 (constant) alpha : glossmap plug that into your spec power.
I want to know what's happening to all these peoples' pre-ordered N7 editions... they must have been produced by now so where will they go? Call me a sneaky b@$tard if you like, but I'd like to track one of those down!
Once again thanks for all the suggestions! I went back and did a few minor changes, which do you prefer. A (the newer one with a light blue spec map) or B (the original) EDIT: Please note that the lighting has a small blue hue to it!
If you don't mind jumping over the pond and working in NEW England. Hit me up. Tencent Boston is hiring:) www.tencentboston.com Awesome studio, a bunch of X-ILE guys, mixed in with some Turbine, Mythic, and fresh faces. Good luck to everyone! B
max scanline differences from maya max mental ray vs maya and for kicks, Max Mental ray vs Max Scanline All of these are level enhanced to show the differences more clearly. ,b ut the differences are pretty clear, mostly in the green channel.
Dan! - that was significantly later in the war, in an area that had seen heavy aerial bombardment by the B-17s of the 8th Air Force in a way the French countryside never did. Taking it that far wouldn't be quite accurate, if he's aiming for historical accuracy... Maybe somewhere in the middle?
I made power tools at Black and Decker for 5 years with another 5 years on the dole to top it off. That was when I still thought I was gonna be a rockstar though. When that didn't pan out I went for plan B which was videogames.
9 out of 10, looks awesome, hurray, hired, pms sent. B-u-t if critics are permitted, sebulba's pod racer ain't really a head turner, with all the talent displayed here, why not have something more suitable for your level ?
Posting a mood board that shows the style I can find. I am still gathering and coming up with the references for the individual elements of each armor/clothing part, such as for the head, arms, legs and torso/body whole. Hope to post more soon B)
So far its pretty aweosome, the cutscenes are a riot, very slick. and yea, hard is a great adjective for this game. Ive yet to get anything above ( or below) B ranking in any mission. i personally have a hard time not using trickster style.