If they aren't real then why do we have a [ame="https://www.amazon.com/Zombie-Survival-Guide-Complete-Protection/dp/1400049628/ref=sr_1_1?ie=UTF8&s=books&qid=1225998956&sr=8-1"]handbook[/ame] on how to deal with the bastards?! HUH?! HUH?!?
this is currently my favorite car thats whithin my price range, the one out of my price range is an old school crocket an tubs ferrari testarosa i'll most likely be picking one of these up shortly after i move to portland mazda rx-8
Grrr, I want these. Is this strategy guide the one that comes with the art book? http://www.amazon.co.uk/Gears-Official-S...4863&sr=8-5 I don't have the game (nor a 360 for that matter), so all I want is the art book, no use for the strategy guide.
@A_B Sorry for taking so long to respond. If haven't messed with this in some time because I was doing other things. As far as purely getting better vertex painting results (minus everything else I did here) there's this video which walks you through everything pretty well: https://www.youtube.com/watch?v=OPHnxGb6KHA That…
even if only to make fun of :D I mean.. it's The Classic Regency Romance - Now with Ultraviolent Zombie Mayhem... What more can i say. [ame]http://www.amazon.com/Pride-Prejudice-Zombies-Classic-Ultraviolent/dp/1594743347/ref=sr_1_1?ie=UTF8&s=books&qid=1253662076&sr=8-1[/ame]
Hi, I am planning to make a game in the near future and i was hoping someone here would be willing to teach me some things about modeling, or maya 8. [ame] http://www.youtube.com/watch?v=CajU6ums41I[/ame] here is my first attempt on a human but i cant seem to do shoulders arms head.
I'm getting some pixelation/artifacts in my normal map and I don't know why... I'm using lightwave 8 normal map plugin to generate the map with world space. Are my UV's just stupid or does lightwave plugin suck at making normal maps? I think it might be due to overlapping polies?
Hey there im looking for some freelance work during the summer you can see my work at www.armanguy.net i have extensive knowledge of 3ds max 8/Photoshop/After effects/ and Flash: here is a preview of my work: I only made the HUD everything else on the screen is made by other artists.
In the UDK docs (https://udn.epicgames.com/Three/NormalMapFormats.html), BC5 and DXT5 both clamp to 8 bits, but BC5 tosses 2 channels, can anyone explain why the file sizes do not reflect the difference? Uasset files in UE4 are very similar as well. Seems like we should be saving in file size for sacrificing 2 channels,…
Does anyone know how I could go about baking cross-sections (could just be alpha masks)? I was inspired by how SotC did 'volumetric' fur, and I'd like to try making an 8 layer (16 tri) tileable patch based off of cross-sections taken from a high-poly patch of grass.