damnit, how do I delete a post? Well anyway figured it out, let me post a video, It'll take a while because my internet is ass. Here: tried to use Twitch to get it done fast: twitch vod just watch until 5:40 after that it's just me scrambling how to find my model. Anyway if you have a *.qc file that I should test, just pm…
New 2017 packing needs a lot of RAM. Check if it uses new packing methods. For upgrade, I usually upgrade after 3-6 month since we need to wait plugins and finish the current project. Even though there are beta testers and QA, there are always a few bugs which no one caught . Usually SP1 address that. But, waiting more…
@Unknown_Target Thanks! Adding more stuff to that side is probably a good idea, I'll add a few things to see how it looks. @Danface Looking good, are you working from a real vehicle like a P-40 1S12 or making stuff up like I am? :smile: @mvdrocco Haha, yeah that's a good idea. I don't know why I made it that way, I just…
In a Vfx/offine pipeline it isnt unusual for a hero asset to use 100+ 8K Udim tiles. This would certainly be overkill for your asset but you are pretty much free to do what you want. In a recent project the character I created had over 40 X 4k unwraps. For your gun you could get decent closeup quality with probably 2 X 4k.…
I feel like the cylinder part of the gas canister has waay too many quads. 40~ sides on something like that is a little overkill, especially since it's not a big asset and you will probably have quite a few of it thrown around. On the other hand the top bit of the water tank has some pretty obvious stepping. Would probably…
For the love of god take your time designing them and get few opinions on them. I use print24.co.uk for large print orders/ 2k+ cards, 2 sided UV £40. Within the hour of sending off my cards for print, i created several new designs which i loved more than my printed one. Sigh ;') I do like the look of Moo, for more…
There's smoothing groups support in Modo. Under Geometry-->Polygon-->Set Smoothing Group, then give them a different number on the desired surfaces to be separated by different shading (you may want to bind that option to a key). Seconding Farfarer's Vertex Normal toolkit, it's very useful for shading. Looks like you need…
How accurate do you want to go on the skeleton because there's a bunch of inconsistencies across the board if you're going for realistic i.e. lack of pubic symphysis completely, xiphisternum looks fused which doesn't happen until ~40 yrs, i can't see a ulna styloid process at all, the angle of the mandible is quite low, in…
Some pretty cool stuff! If you're looking for feedback on specific shots I would recommend uploading it to syncsketch. Overall you have some fun pieces, but it's quite long. Around 40 seconds total is good. It forces you to include your strongest pieces. It's harder to keep someone's attention for over a minute. I think…
My critic: Windows to small (yours maybe 40% wallspace, original 50%, lacostes maybe 66%). Your construction looks very heavy in comparison. Bring light (god) in a house was a very important factor for a cathedral. Bigger is better so long the cathedral dont crumble. The window frames are to bulky i think normally in the…