bonebrew: haha, cheers man ^_^ darkleopard: thank you :) (woo more aussies on the polycounts) mr_ace: cheers bro, hoping i can finish this dude too rion411: :) Carrie1: bums to you too man : 3 Mad props for the kind words. Kindof a weak update but couldn't sleep. Still shifting things around on the head, not happy with it…
One crit I noticed from your breakdown is you nailed a texel density fairly consistently across the scene. But the numbers you listed are pretty small, on a current gen console I would aim for around 512 pixels for 2-3 meters for a first person shooter. Currently if you compare your main columns to the size of a human.…
Shoulders are better, but they still feel too wide, joint offset from the body. I think it is that the back is so narrow, to me the top of the arm starts more "inside the torso space", so give her some of that latissimus dorsi AND move her arm origin forward. Otherwise it makes the shoulder look double jointed, to me. An…
This was an awesome GDC talk about key design theories and execution with ARPGs with Diablo 3. Good notes: -Managing health and damage intake are the same -Tight controls is king -3-5 second windows of danger is a sweet spot -Skills are more important than skill systems Sorry to anyone that is interested in actually…
Most development studios these days have two teams, an example would be Naughty Dog. Although its a big assumption as I know nothing about there development structure. But anyway, I would assume nearly everyone was on getting Uncharted 3 finished with The Last of Us is pre production. Then when Uncharted 3 was done they…
When making a loading screen I am supposed to make 16:9, 16:10 and 4:3, right? Is it stupid to just apply black edges to the 4:3 one? Because it's ridiculously small and it will give me alot of work to repaint the entire thing to fit in there. EDIT: Got an answer. You just import the 16:9 and the importer crops it for you,…
Sam Raimi wanted 1 villain, and the story to revolve around the character development of the Sandman (who was actually not bad). Sony wanted 3 Villains in it because the marketing possibilities were much BIGGER (like the Schumacher Batman flicks). Sony's insistance that there be a minimum 3 villains in the next SpiderMan…
The years and perseverance it took before an opportunity to actually work in games came my way. First I moved country then I did a degree for 3 years, then worked in marketing and design for 3 years while also improving my portfolio and skills, before I actually got a foot in the door. I took a chance on a little 4 man…
Simple Questionnaire 1- F and I 2- E and maybe B 3- F Rankings 1- A - I - C - M - G .. the rest seem almost the same strength 2- J - H - F .. etc ( do i have to rank them all :D ) Advanced Questionnaire 1- F for sure 2- I 3- B 4- E 5- J 6- L 7- A 8- A , F and I 9- K 10- H
hey @Boomer - our humans were assembled from a modular system. average time for a human was around 2 to 3 weeks but tasks were split between different people. for example, one artist would model the head , another the armor, another for props like helmets/goggles, and another the hair. the ADVENT characters were done in…