I found some screenshots of the meshes http://www.polycount.com/forum/showthread.php?p=1259956#post1259956 Actually that script might really help with this process! http://www.scriptspot.com/3ds-max/scripts/vertex-normals-stitcher
I've had my Tiger for 7+ years and it feeds my fam of 4 on a regular basis. It has a non stick pot so you have to be careful not to scratch the coating. Use only plastic or wood rice paddles to scoop the cooked rice out. If you don't cook much rice each time, get the smaller pot size. This could be the big reason why you…
well i've tried tracing it back to its source but this is as far as i could get until language barriers stopped me http://www.pixiv.net/member_illust.php?mode=medium&illust_id=12552663
Here it is! :D I'll work on the presentation some more before posting it up on my website. Glad you like it! :D http://www.gameartisans.org/forums/attachment.php?attachmentid=25286&stc=1&d=1253156918 http://www.gameartisans.org/forums/attachment.php?attachmentid=25287&stc=1&d=1253156952
This is an incredibly inspirational book I picked up a year or so ago. [ame]http://www.amazon.com/Home-Directions-World-Architecture-Design/dp/1921209011/ref=sr_1_1?ie=UTF8&s=books&qid=1254496638&sr=8-1[/ame] It's huge and has some nice write ups on each featured project detailing design ideas and construction processes.…
Cool to see new additions to the tread after getting back :) Man, making vision goggles - what can be more Splinter Cell than that ! This is probably the most Splintercelissed thread the world had ever seen:) Awesome works guys. On a side note, since danjohncox suggested that this tread is apparently a hub for all SC art…
I compiled polycount reviews and prices on multiple hosting sites. http://www.polycount.com/forum/showthread.php?t=125917 I would be very careful before choosing One or GoDaddy.
The method you are considering would be really slow and difficult. I think the best method is to print both lists at the same time and then combine them. See below. ( --CREATE A DATA STRUCT struct gameObject ( name = "", positions = #(), rotations = #() ) --SAVE THE CURRENT SELECTION selObjects =…
This was a problem I ran into, never had a great solution for it, but here is the long conversation we had about it: http://www.polycount.com/forum/showthread.php?t=125461. Some of the thread will be on that subject.