The visual quality of his little "semi VR" 360 bubble is already achievable in fully VR-walkable environments anyways. Robot Recall, heck, even the default HTC space deck environment look pretty much just like this lobby scene. It's here.
and the xbow in the cry engiene as soon as i have internet acsess again and i can get back in cry engiene it will be playable and have a much better shader on it at the moment its just rough value changes and basic maps with the default cry engiene lighting
Yes you can use extrude without selecting any faces and it'll default to selecting all faces. So if you put extrude on a hotkey and hit that by accident when you have the object selected it'll extrude your complete model :p
Ah that's great.. thanks :-) quite a simple solution then, and the asset is reasonably priced. Like you say, I doubt my clients will ever need accurate IES profiles, just something that looks convincing.. rather than the default uniform distribution which is anything but!
Select all your objects that you want the attributes to copied to then select the object(so it will be greenly highlighted if you have default color settings) you want to copy from. Then just select in the channel box what you want to copy and press TAB.
So assuming starting with default settings in unity for the reflection probes and so on, and assuming pc platform for unity output, what would be a good starting workflow to at least get close? I understand it'll never be perfect, but at least a baseline approximation would be good.
I'm usually too simple minded to think of using absolute value, I would just do X * -1 + 1 or if it's greyscale plug it into the alpha of a lerp with the default 1 and 0 values flipped, that's a real easy inversion that doesn't involve minus one.
I've already tried that, and the "Closest hit if ray fails" option, to no avail. But have you tried generating a normal map from a similar situation and succeeded? Getting a normal map generated from a character whose mouth is closed by default shouldn't be impossible, right?
When you run new Maya for the first time it asks you whether to create new default config or migrate existing config from previous version. So just delete 2016 config folder and run over again and choose migraton option.
Thank you ^^ For the last one I don't quite remember, for the bonewing bat and the high poly render of the demon, it's the default lighting preset in keyshot with the occlusion material. I just changed the white to a light yellow and maybe changed a few settings but nothing major.