Yes that's a custom skin shader. I think I can improve it ^^. Yeah I think the same for earing. Need to rework the ears to make a hole. It will blend better with it. Thanks.
Worked on wood blending, grass texture and placement, bucket texture and some other small stuff. Player around with post process volume. Will finalize the lighting next and call it done.
I remember watching this show after school, memories :P Looking good, grass and path texture could do with some more work, as well as the blending between them.
I suggest a darker color for the gloves, more like his hat. And maybe try another color for the bandana? The current color makes it blend too much into the shirt imo.
This is almost surely your problem...as you zoom out, ur texture gets smaller due to mipping and the lighter color bleeds into ur textured colors...increase your padding.
Like the people mentioned above, before you even baked anything, your UVs are to close together. You are getting artifacts everywhere because the shells are bleeding into one another.
Starting to come together. Still have a few textures to make. Going to blend the textures on the ground in the engine and do some vertex painting for highlights at the end and make the sky and background
that happens if you use a plane with 100% uv space... mud needs a border around the uvs to bleed... take a look at the mudbox plane and you will see the uvs are scaled down...